Crimson Desert, the first single-player game from the Black Desert devs, is shaping up to be an absolute riot to play so far

Crimson Desert - Kliff crosses blades with an enemy, looking strained, while wearing another sword and shield on his back
(Image credit: Pearl Abyss)

If Crimson Desert's name sounds familiar to the MMO-savvy among you, it's because it is. It's a single-player action adventure made by Pearl Abyss, the same folks who built Black Desert Online, which is how Crimson Desert had coasted under my radar until I tried it today.

Black Desert has, admittedly, lingered in the back of my mind as an MMO I just don't have the time for. Mostly because anything with a cash-for-convenience microtransaction shop—no matter how well implemented—leaves a sour taste in my mouth.

It's with that twinge of cynicism (held in the back of a mostly open mind) that I went to play Crimson Desert at Gamescom today, which is the first proper look we've had at the game since its rambunctious debut trailer. I was both surprised and delighted to play something that, Odin willing, is shaping up to be an absolute riot.

Crimson Desert has ambitions to be an open-world game where you play as Kliff, a viking protagonist caught in a bloody battle between ultra-violent clans who do stuff like swing axes around, say words like "c*ckswabbler", and (checking my notes here) start dashing around on all fours like Vordt of the Boreal Valley after chugging three cans of homebrew energy drinks.

Its combat feels like a moonshine mix between Breath of the Wild and Dragon's Dogma 2, dosed with gasoline, then set on fire. The work-in-progress tutorial I played was hilariously aggressive, setting me up against batches of around five burly men in furs apiece who weren't afraid to mob me like they needed my lunch money.

In fact, if the short hour I spent with it is anything to go by, Crimson Desert's main selling point is that it's not afraid to throw you around a lot. In just 50 minutes I was:

  • Hurled off a cliff
  • Beaten to death with clubs and swords
  • Chokeslammed into the ground by not one, but two separate viking warriors
  • Launched 50 feet into the air by a rock crab I was Shadow-of-the-Colossus crawling on (there's a glide mechanic I couldn't quite figure out, but honestly, eating dirt was funnier)
  • Punted 15 feet into some boxes
Crimson Desert – Queen Stoneback Crab Boss Battle Gameplay | gamescom 2024 - YouTube Crimson Desert – Queen Stoneback Crab Boss Battle Gameplay | gamescom 2024 - YouTube
Watch On

I'm not sure if it's entirely on purpose, but I think it should be. Crimson Desert's propensity to batter you around is one of its best qualities and it helps that the combat system seems really quite good, if complex.

In the demo, I had access to a shield which I could use to counter attacks with either my sword or, deliciously, using my foes' own momentum against them by giving them a lift to the other side of my body via buckler. I could punt my enemies into fires, roll to reposition myself, and escape vicious grapples by dodging at the right time. I could also dodge while drawing my bow to do a Max Payne slowmo trickshot.

The only strangeness present was the feeling I was playing a high-concept martial arts game wearing a Valhalla skinsuit—but in all honesty, that's kind of the special sauce that makes Crimson Desert interesting. I can't speak for the other elements—such as the open world and what appears to be dregs of a crafting and cooking system, as the demo only included the tutorial and some bouts with four different boss enemies.

But when it comes to brawling, Crimson Desert's trajectory into violent nonsense is, so far, a delight. It feels in a way like a studio unshackled from the doldrum of MMO monetisation rat racing. Regardless of my thoughts on Black Desert, Crimson Desert is shaping up into something worth an earnest try.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

Read more
A trio of characters battle an ogre in Legacy: Steel & Sorcery.
To make its fantasy extraction game, this studio of ex-Blizzard devs had to teach itself the art of third-person combat design: 'There's a science to how those are built'
The Blood of Dawnwalker's antagonist vampire, Brencis, looking at the game's protagonist, Coen.
The Blood of Dawnwalker's creative director explains how the RPG's narrative sandbox works: 'the core of it is maximising players' freedom'
Voin combat
Voin has the power of a god, anime and black metal album cover art on its side
elden ring nightreign
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
Avowed Kai holding out his hand toward camera while explaining something to the player.
Avowed succeeds where Dragon Age: The Veilguard failed: An actionized, beginner-friendly entry point to a long-running series that doesn't sacrifice its identity
Erenshor - A player and two simulated MMO party members stand on a plateau in front of a yellow landscape
This RuneScape-looking 'simulated MMORPG' has all the nostalgia without the drama because all the other 'players' are NPCs
Latest in RPG
KOTOR remake returns for annual tradition of reminding you it's still alive, but no you can't hear anything more about it until it comes back next year to say it again
Alligator skull with glowing eyes on human body and cords coming out sitting at piano with "The Norwood Etudes" ready to play
My new most anticipated RPG let me be a kleptomaniac gourmand set loose in a noir city on a quest to make 'the perfect sandwich'
Rise of the Ronin review
Rise of the Ronin review
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'
A lolporrit squeals in excitement while being driven in a moon buggie in Final Fantasy 14: Dawntrail, patch 7.2.
Final Fantasy 14 patch 7.2's trailer has me finally hyped to get stuck back in—and to go to the moon and pilot some mechs, because why not
Kingdom Come Deliverance 2 barbers change hairstyle - Henry sitting on a horse wearing armour.
How to find a barber and change hairstyle in Kingdom Come: Deliverance 2
Latest in Features
midnight murder club
Five new Steam games you probably missed (March 17, 2025)
Geralt, two swords on his back, in the wilderness
2011 was an amazing comeback year for PC gaming
Alligator skull with glowing eyes on human body and cords coming out sitting at piano with "The Norwood Etudes" ready to play
My new most anticipated RPG let me be a kleptomaniac gourmand set loose in a noir city on a quest to make 'the perfect sandwich'
Monster Hunter Wilds' stockpile master studying a manifest
Monster Hunter Wilds' new gyro controls are a fantastic option for disabled and able-bodied players alike
Manhunt 2
I played the notoriously ratings-board-ravaged Manhunt 2 and was quite glad for the censorship actually
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'