How to help the Jar in Clair Obscur: Expedition 33

Expedition 33 Jar
(Image credit: Sandfall Interactive)

Helping the Jar find light is the first quest you'll encounter in Clair Obscur: Expedition 33—in fact, it's unavoidable. While battling your way through the first Spring Meadows area, you'll encounter this strange monster on the main path and it'll trigger a cutscene. The Jar is unable to move without light, and the lamp he's carrying isn't lit.

If you want to help him, you'll have to find a way to bring him light and set his lamppost glowing again. Since there are few reasons to return to this area, and the game doesn't have a quest log, it's easy to forget the Jar even exists. Still, if you get this done early, you'll get a nice little item bonus that'll help in all your future battles.

How to find and use the resin in Clair Obscur: Expedition 33

The resin is hidden behind some smashable crates a little further on in the Spring Meadows (Image credit: Sandfall Interactive)

To show the Jar light, you first need to acquire the resin quest item, which is also located in the Spring Meadows area. From where you find the Jar and the Expedition 81 rest point, you need to:

  1. Continue along the main route into the area with the patrolling enemies and white flowers, taking the left path that descends to where you can see a bridge
  2. Rather than taking a left to cross the bridge, take the righthand path going under it
  3. As you pass under the bridge, you'll spot a bunch of crates further ahead of you by some tree roots on the other side—smash these using free aim to find the resin item.

If you haven't used free aim before, hold left trigger on controller to aim, and then press right trigger to fire—or hold right mouse button and click left mouse button. Now you can head back and give the resin to the Jar, who'll be pleased with your discovery. The monster will ask you to light his lamp now he's got some fuel, so use your free aim to target and shoot the top of the lamppost he's carrying.

As a reward, you'll get a little tidbit of lore about the Paintress, but more importantly, a Healing Tint Shard that'll give you an extra healing item during battles. As with other Nevron quests, you can also choose to fight and kill the Jar once his quest is complete, for which you'll get three Colour of Lumina, one Chroma Catalyst, and an eternal sense of guilt for murdering this sweet boy.

Expedition 33 tipsExpedition 33 lost GestralsExpedition 33 mime locationsExpedition 33 old keyExpedition 33 weird pictos

Expedition 33 tips: Conquer the continent
Expedition 33 lost Gestrals: Runaway kids
Expedition 33 mime locations: Beat the buskers
Expedition 33 old key: What it opens
Expedition 33 weird pictos: Where to use them

Sean Martin
Senior Guides Writer

Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.

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