By opting out of an open world for Avowed, Obsidian says it can give players more interesting choices to make: 'Pacing is really tough in open world games'

Avowed - Giatta casts a spell
(Image credit: Obsidian Studios, Microsoft Game Studios)

Earlier today, Xbox Wire published a lengthy interview with Obsidian, in which the studio laid out its philosophy for storytelling, narrative design, and handling player choice in Avowed. Given that it's a Microsoft-published story about a Microsoft-published game, it's a bit fawning, but it's worth a read to see Obsidian explaining how it works to make player decisions both satisfying and believable. And, as it turns out, doing that is a lot easier when you're not working with an open world.

According to narrative designer Kate Dollarhyde, Obsidian's not content with storytelling that culminates in decision points where players either opt for the Good Choice that makes everyone happy or the Bad Choice that makes everyone sad. Avowed is less interested in slamming fantasy character archetypes together to make the plot proceed than it is in how context influences outcomes, even in settings with lizardmen and magical plagues.

"The material reality of the people living in the setting informs the actual stories being told. What does it look like when a colonial empire comes to your backwater island and says, 'Hi, we’re here and this is ours?'" Dollarhyde said. "When we’re designing characters, quests, and content, we’re not looking at them and saying, 'What type of character is this?’ or ‘What’s this person’s trope?' It’s more about what they believe in."

As a result, Obsidian isn't only invested in how the player's decisions affect the major plot beats. "For us, choice and consequence are not about every single thing you do affecting the heat death of the universe; it’s about everything being believably built to," game director Carrie Patel said. "It’s that variety in terms of the magnitude of your consequences and the time horizon on which you see those consequences."

Giving players the ability to make interesting decisions with equally interesting outcomes, Obsidian says, is a simpler problem to solve without all the complications that an open world produces. Think about all the times in an open world RPG when an NPC's introduction feels a little weird because you picked up the relevant quest after interacting with them a dozen times, or when your heroics in one town go entirely unnoticed in the next village over because the designers couldn't guarantee what adventures you'd already completed by the time you arrived.

"Pacing is really tough in open-world games," Dollarhyde said. "You never know where the player is and what they’re doing at any given time. So having these zones that happen in sequence means we always know what content you’ve just come from on the critical path."

By opting out of a fully open world in favor of self-contained, explorable regions that you'll progress through in order, Obsidian's betting on being able to bring the best of both worlds: The studio can better design quests informed by what you've already seen and done in-game, while still providing spaces and stories to explore as you choose—and ideally see outcomes that feel unique to your experience.

"As a designer, I love making stuff that I know people won’t see, that a handful of players are going to encounter," Dollarhyde said. "I know that those handful of players, there’s going to be one or two in there that really love it and are astonished."

Avowed launches on February 18.

Avowed Avowed companionsBest Avowed buildsAvowed best weaponsBest RPGs

Avowed : Everything we know
Avowed companions: Party's all here
Best Avowed builds: Freeform skill builds
Avowed best weapons: What to dual-wield
Best RPGs: The greatest you can play now

News Writer

Lincoln has been writing about games for 11 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.

Read more
Avowed - Kai smiles happily at camp
Too many RPGs don't get that 'choices that matter' isn't just about cause and effect, but Avowed does
Avowed masked warrior lodwyn at night looking at camera
Avowed could have been Obsidian's Redfall, with a Destiny plus Skyrim co-op multiplayer vision scrapped early in a grueling 6-year development
The envoy from Avowed takes a dreamlike rest amongst a glimmering city.
I don't care about being able to kill everybody and steal the Mayor's pants in an RPG like Avowed, and I'm tired of pretending it's mandatory
A fierce-looking warrior in a hooded helmet with blazing eyes, featured in Avowed.
Avowed: everything we know about Obsidian's next big RPG
Paradise building in the sun in Avowed
Avowed's inert cities remind me just how good we had it in Skyrim and Oblivion
Avowed character Yatzli speaks on a platform near the sea
Avowed review
Latest in RPG
kingdom come deliverance 2 thunderstone quest
Kingdom Come: Deliverance 2's masterful quest design can be summed up by one wonderfully weird search for a magic stone
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Latest in News
A gigantic terracotta sentinel made of living armor
Total War: Warhammer 3's army of Cathay has broken containment and is making its way to tabletop Warhammer at last
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm