A new Cyberpunk 2077 board game crowdfunding campaign hit its goal in 10 minutes and is now well past a million dollars

Two unpainted plastic edgerunners
(Image credit: Go On Board)

This is either a symbol of Cyberpunk 2077's wildly reversed reputation or perhaps the board game audience's endless hunger for throwing money at games with lots of components and a bunch of little plastic guys. A fundraiser for Cyberpunk 2077 – The Board Game by Go On Board hit its target of $100,000 in just 10 minutes and four seconds. It's now past the $1.9 million mark and continuing to rise.

Note that this is the second Cyberpunk 2077 licensed board game, following Cyberpunk 2077: Gangs of Night City – The Board Game by Cool Mini Or Not, which raised a mere $886,783 on Kickstarter.

I'm not immune to the draw of a big box full of cool plastic miniatures myself. I bought a copy of Cthulhu: Death May Die, the co-op game by CMON that raised a stonking $3 million on Kickstarter, and it's both a fun time and a handy collection of little guys to use in my next Call of Cthulhu game. But it's tough to get excited when a license as big as Cyberpunk 2077—especially following the popularity of Netflix's Edgerunners anime and the well-received Phantom Liberty DLC—resorting to crowdfunding. The videogame's sold more than 25 million copies, surely they know it's going to have an audience already.

Go On Board previously developed The Witcher: Old World and The Witcher: Path of Destiny board games. If you're interested in throwing more money at them, or just watching a number go up, they're crowdfunding Cyberpunk 2077 – The Board Game on Gamefound.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.