Roguelike horror shooter Dead Estate will get its final update in October

Dead Estate ensemble photo with gun-wielding characters posing in front of undead monsters
(Image credit: Two Left Thumbs)

Dead Estate is set to get one last update before development finishes, with the Goodnight Update set to release at the end of October. The Halloween release is fitting for the "gory, fast-paced, challenging rogue-like shooter with a heavy emphasis on horror."

"After about a year of work on this update, we're pleased to announce that we'll finally be able to share it with all of you on October 28th!," said developer Milkbar Lads in a Steam post. "The Goodnight Update is gonna be the final content update we release for Dead Estate EVER, so we really wanted to take some time and go all-out on this one."

The highlight of the Goodnight Update will be new levels that make up an alternate ending route alongside many new character costumes, items, and weapons. It sounds like it'll be a fitting, and fittingly huge, update to send off an indie that has been a constant presence in the action roguelike genre since its 2021 full release.

"In short, Goodnight includes four new full-size levels (three of which make up a new ending route), 70 new items, 31 new weapons, a new set of costumes, 10 new challenges, mutations for Chunks (you'll find out what this means when you play a looped or hard mode run), and a lot of other small additions and adjustments. I'm hesitant to share many screenshots or footage of the update since I want to keep as much of it as a surprise as possible," said the developer.

First released in 2021, Dead Estate is a fast-paced, challenging shooter with a lot of cartoonish personality and lots of dodging about while unloading your souped-up shotgun or the like. It's a model modern roguelike rich with unlockables, secrets, and alternate routes to explore. It's also, now, filled with years of free updates. I find it plays very well on the Steam Deck.

You can find Dead Estate on Steam for $15, and it has a demo if you like those. (Everyone likes those.)

Contributor

Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.

Read more
no more room in hell 2
No More Room in Hell 2's 'biggest update yet' introduces weapon attachments, new level scenarios, and ensures players no longer spawn 'without a body'
Ultrakill
The mad lads at New Blood have remastered Ultrakill before actually releasing Ultrakill in the first place
Level Zero: Extraction image - woman in an HEV suit looking at a holographic image being projected by her presumably very expensive wristwatch
Just two weeks after launch, 'extraction survival horror' game Level Zero: Extraction ends development: 'It's no longer feasible for our relatively small teams to sustain the game'
Terraria Slimes
Terraria creator jokes that the 1.4.5 update may not be the last one after all: 'Terraria will never die as long as there is one last final update'
Dead by Daylight codes - Killer and survivors
Dead by Daylight delays its existing update plans for a 'substantial quality of life initiative', which includes adding a surrender mode and cracking down on 'extreme hiding'
Resident Evil Re:Verse
Resident Evil Re:Verse is reversing right off Steam, as Capcom claims it has served its 'original, celebratory purpose' despite mostly negative reviews
Latest in Roguelike
A convoy of strange beings proceed across a desert in Caves of Qud key art.
After 17 years, devs of the only roguelike where players ask 'the best way to get the most limbs' can't believe its success: 'More people have bought Caves of Qud than are in this stadium, how do you reckon with that?'
A True Kin knight stands in a ruin in Caves of Qud, flanked by bloodstained furniture and a freshly mortalized corpse.
Despite making a roguelike where you can have countless arms and legs, Caves of Qud's creators say the ideal form is a limbless sphere: 'We started in perfection and only moved farther from God'
The jester from Balatro, portrayed in unsettling detail in real life, wears an uncanny smile and stares at the viewer.
PC Gamer vindicated by Swen Vincke: Larian boss calls Balatro his personal GOTY as it sweeps top prize from devs at GDC awards
live action Jimbo the Jester from Balatro holding a playing card and addressing the camera
Balatro's first demo could be edited with Notepad to unlock the whole game—the solution? 'Bury it as soon as possible' with a 'newer, shinier version'
A busy marketplace in The Bazaar.
The Bazaar could be the future of autobattlers, if it stops strangling itself to death with its own microtransactions
A vampire with a dark castle and swarms of bats in the background.
We need to decide on a genre name for Vampire Survivors-like games before a really terrible one sticks
Latest in News
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
The new Prime Asset featured in the upcoming update for the Outlast Trials.
The Outlast Trials puts its already paranoid players under surveillance for a time-limited story event
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'