My favorite roguelike where you can grant a chair the gift of sentience just got a UI update that makes it far more approachable
Surreal science fantasy roguelike Caves of Qud just tore down its biggest barrier to entry.
Caves of Qud is great. Like, "you can be a four-armed, winged gorilla man with a monofilament sword and unfortunate nearsightedness"-level great. It's a roguelike that delivers procedurally generated delight on par with Dwarf Fortress (a quick glance at the review will tell you that's one of the highest compliments I can give). But like Dwarf Fortress, Caves of Qud has suffered from a near-impenetrable interface—until now.
The main highlight of the Spring Molting update, arriving today, is a complete UI replacement. Almost every menu and interface element has been redesigned. In a victory for my long-suffering wrists, the entire game can now be navigated entirely with a mouse or gamepad, instead of just with keys. At last, Qud features more wandering across mutant-wracked, salt-blasted wastes and less wondering how you even look at your character sheet.
If you haven't played Caves of Qud, 1) you're missing out, and 2) you should watch the Spring Molting update trailer for a quick sense of just how much work has gone into the game refresh. Seriously. The before and after comparisons might as well be from two different games. I mean, the new, graphical equipment screen dynamically maps to your character's body layout—no matter how many limbs your psychic crab person may gain and/or lose! I hope you're clapping with at least three of your hands.
- After 17 years, devs of the only roguelike where players ask 'the best way to get the most limbs' can't believe its success: 'More people have bought Caves of Qud than are in this stadium, how do you reckon with that?'
- Despite making a roguelike where you can have countless arms and legs, Caves of Qud's creators say the ideal form is a limbless sphere: 'We started in perfection and only moved farther from God'
There's a pile of other updates, too. Psionic assailants and interdimensional horrors of all kinds have gotten new visual and sound effects for their abilities. Joppa, the game's tutorial village, has been improved with new NPC dialog and quest signposting, making it both easier to navigate for new players and a little more flavorful.
I've been playing the beta versions of a lot of the Spring Molting update's features for a few weeks, and it's genuinely impressive how much simpler it is to get in, make a cyborg with robot fingers that let him shoot pistols faster, and get killed in the salt desert by fire-breathing sky snakes. To experience that for yourself, you can find Caves of Qud in early access on Steam. Qud's due to release in 1.0 later this year.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Lincoln has been writing about games for 11 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.



















After 17 years, devs of the only roguelike where players ask 'the best way to get the most limbs' can't believe its success: 'More people have bought Caves of Qud than are in this stadium, how do you reckon with that?'

Despite making a roguelike where you can have countless arms and legs, Caves of Qud's creators say the ideal form is a limbless sphere: 'We started in perfection and only moved farther from God'