Hades 2 has a mean surprise tucked away in one of its boss battles—a sucker punch that shows Supergiant isn't afraid to go all Psycho Mantis on you

Image for Hades 2 has a mean surprise tucked away in one of its boss battles—a sucker punch that shows Supergiant isn't afraid to go all Psycho Mantis on you
(Image credit: Supergiant Games)

I rarely do this, but I'm just going to open up by saying that this article contains major spoilers for Hades 2's early access. We're talking (current) end-game stuff. It's also genuinely the funniest thing I've seen out of a Supergiant game period.

As previously mentioned in the game's FAQ, Hades 2 has about as much content as the first game does already—including a final boss fight with the titan of time himself, Chronos. See, he went ahead and punted the entire royal family of the underworld out of their house and home, hence why protagonist Melinoë has it out for him.

You, the player, might also develop a vendetta against him—not just because he's hard (he is, I've already died to the blighter a couple of times)—but because of one very mean, very funny mechanic Supergiant has surreptitiously slipped into the fight:

You can't pause while fighting Chronos.

Okay, well—you can pause, but it doesn't last for long. The titan of time gets to have a sassy little remark before un-pausing the game for you, bluntly informing you that no, you cannot control the flow of time in his presence. Family emergency? House on fire? Need to pee? None of these are good enough excuses to cease your bout. Hold it in or start over.

This, as one might imagine, has sparked some debate already. On the game's subreddit, a thread's already discussing the sucker punch, its author mourning a lost run where they got Chronos to 10% health before being ruined by the skill issue of having an important phone call. "I'll get there again, eventually, after finding the right boons but this left a real sour taste in my mouth."

Feedback over in Supergiant's Discord is similar, with one player writing: "I know there's an incantation to stop it, but I would prefer not having it or having another 'free' way to pause". That incantation they're referring to is the "Dissolution of Time", which seems like a neat way to let players have the (very good) experience of getting Psycho Mantis'd like in the olden days of Metal Gear Solid, while also preserving accessibility.

Only it, uh, requires Z-Sand. Which you get from killing Chronos. You can see the issue, here.

I'm of two minds about the whole thing myself. On the one hand, this entire mechanic rules—it makes Chronos scary, it's a neat fourth wall break, and he even gets some fun dialogue when you finally stop his shenanigans. On the other hand, Hades 2 is well hard, and I'm not sure players ought to be punished for needing to attend to real-life emergencies.

There are a couple of middle-ground suggestions from the Discord's feedback channel that I like, though. One argues that Chronos should instead stop you from unpausing and rant at you for five minutes. Another suggests that the first time you try to pause, a standard dialogue screen should open—with the full psycho mantis experience happening every pause thereafter. At least then you know to clear your schedule.

Personally, I just think the incantation to stop it just shouldn't require Z-Sand. Make it hard to get by all means, but the solution to the mechanic a player might be having problems with (through no fault of their own) probably shouldn't be gated behind the fight in which the mechanic shows up. Until then, I hear alt-tabbing works just as well—and it certainly shouldn't stop you from playing the early access version in its current state.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

Read more
sci fi guy points a neon gun toward camera
Despite a 'teamwide oops, guess we made it too hard moment,' Hyper Light Breaker has 'no regrets' about its mixed-response early access launch, and now it's got a roadmap so everyone can 'git gud'
Hades 2 key art
Need to relax? Grab a coffee, kick back and submerge yourself in the sound of Hades 2's narrator reading the patch notes for its latest massive update
The Dark Queen of Mortholme screenshots
I finally understand why all those Soulslike bosses hated me so much, thanks to The Dark Queen of Mortholme, which pits you up against some plucky upstart who just keeps coming back
Tifa
Every prestige blockbuster game should have Final Fantasy 7 Rebirth's fast-forward option
Three hyper light breaker characters running toward camera viewed from below.
Hyper Light Breaker has great combat, impeccable vibes, and its ambitious randomized open worlds actually work⁠—the real test is if it goes the distance in early access
Beyond the Ice Palace 2 screenshots
I’m not sure what’s weirder: that someone made a sequel to a completely forgettable 37-year-old game I played as a kid, or that it was actually worth the wait
Latest in Roguelike
A convoy of strange beings proceed across a desert in Caves of Qud key art.
After 17 years, devs of the only roguelike where players ask 'the best way to get the most limbs' can't believe its success: 'More people have bought Caves of Qud than are in this stadium, how do you reckon with that?'
A True Kin knight stands in a ruin in Caves of Qud, flanked by bloodstained furniture and a freshly mortalized corpse.
Despite making a roguelike where you can have countless arms and legs, Caves of Qud's creators say the ideal form is a limbless sphere: 'We started in perfection and only moved farther from God'
The jester from Balatro, portrayed in unsettling detail in real life, wears an uncanny smile and stares at the viewer.
PC Gamer vindicated by Swen Vincke: Larian boss calls Balatro his personal GOTY as it sweeps top prize from devs at GDC awards
live action Jimbo the Jester from Balatro holding a playing card and addressing the camera
Balatro's first demo could be edited with Notepad to unlock the whole game—the solution? 'Bury it as soon as possible' with a 'newer, shinier version'
A busy marketplace in The Bazaar.
The Bazaar could be the future of autobattlers, if it stops strangling itself to death with its own microtransactions
A vampire with a dark castle and swarms of bats in the background.
We need to decide on a genre name for Vampire Survivors-like games before a really terrible one sticks
Latest in News
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
The new Prime Asset featured in the upcoming update for the Outlast Trials.
The Outlast Trials puts its already paranoid players under surveillance for a time-limited story event
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'