This week's Deadlock patch offered a brief peek at 3 unreleased heroes before a hotfix shoved them back behind the curtain

Holliday, an unplayable Deadlock hero that's usable in Sandbox via console commands.
(Image credit: Valve)

It's only been a week since Valve officially acknowledged Deadlock's existence, and gaming's least-closed beta test is already changing quite a bit. Yesterday, Deadlock got a hefty patch that added wall-jumping and more than a hundred hero balance tweaks, because the third person MOBA shooter wasn't already complicated enough without elaborate parkour. Also included in the patch is a new profile screen, showing statistics from a player's playtime with different heroes, which—as some eagle-eyed Deadlock enthusiasts noticed—included three heroes that we can't yet select in-game: Holliday, Mirage, and Wrecker.

A hotfix arrived shortly afterwards that removed the unimplemented heroes from the profile statistics page, but players snagged some screenshots as proof. Better still, while those heroes might not be visible in in-game menus, it's possible to try them out in Deadlock's sandbox mode using a few console commands. It seems safe to assume these three will join the existing roster of 21 at some later point.

After pulling up Deadlock's console (bound to F7 by default), entering the command "dump_hero_names" will return a list of all heroes that are at least partially implemented, including the unfinished heroes that were briefly glimpsed through the new profile screen. While in the hero Sandbox, entering "selecthero hero_[name]" will switch your character to the specified hero, even if they can't normally be selected. With those console commands, you can get some early practice with Mirage, Wrecker, and Holliday. You'll have to use the name "Astro" for Holliday, though.

As you can see in these clips from @IntelDeadlock on X, Mirage looks like they'll have a desert-themed ability kit, letting them launch tornadoes to toss enemies into the air, fire beetles that'll slow enemies in a location, and shoot off a projectile that'll tether an enemy player to other players nearby. 

Wrecker's model, meanwhile, is clearly in a less-finished state, meaning it might be a bit longer before we can actually select them in-game. Wrecker's got a suite of scrap-related abilities, like throwing balls of junk to stun enemies, gaining buffs by stunning and killing enemy troops, and launching an exploding specter that'll warp Wrecker to the point of impact. 

While Holliday isn't listed in the dump_hero_names list, picking a hero named "Astro" with the selecthero command will switch you to a character that looks identical to the model shown in the Holliday screenshot linked above. Presumably, Astro was her name during an earlier phase of development. She's very cowboyish, and can roll shootable powderkegs, toss down bounce pads, throw her hat to make enemies visible through walls (it's magic, probably), and drag enemies with a "spirit lasso." 

Of course, because these are all unimplemented heroes, none of their artwork or abilities should be considered anything close to final until they're fully playable in-game. And because Deadlock is still in early development, despite the tens of thousands of people playing it, it's safe to assume that they'll be changing a lot after they're fully playable, too. 

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News Writer

Lincoln has been writing about games for 11 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.

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