Deadlock wins the award for best placeholder UI text I've ever read with this one-line character bio calling one of its heroes an a**hole

Lash, a whip-wielding hero from Deadlock.
(Image credit: Valve)

Now that Valve is acknowledging that okay, yes, Deadlock exists, we're free to discuss its excellent vibes. A major piece of the hero shooter MOBA's aesthetic is of course the heroes themselves: a colorful cast of occultists, interplanar anomalies, and—according to its unfinalized character backgrounds—at least one asshole.

As you'll read in the message that pops up when you launch Deadlock's closed playtest, Valve considers the project to be in early development: All of the art, abilities, UI text, and just about everything else currently in-game could change before its unspecified release date. 

Still, while each hero may well be unrecognizable by the time Deadlock reaches its final form, the early versions of each character's background informs us that one of Valve's writers thinks Lash is a real piece of shit.

Most of the current character bios give a brief summary of the tragedies and travails that produced Deadlock's cast of paranormal misfits. Abrams, the half-devil detective, is embroiled in a conspiracy surrounding a mysterious tome that appeared on his office desk. Dynamo, a tenured Columbia professor, fell into a spacetime hole and is now a tiny star living in a robot body. Ivy is a living gargoyle-turned-vigilante who was adopted by a family from Spanish Harlem.

The backgrounds are in varying degrees of completion. Some have interesting quirks—Yamato, a sword-wielding yokai who's due for an upcoming redesign, has a bio that's written entirely in untranslated Japanese. Others have some probably-unintentional punctuation goofs. And then there's the single-sentence biography for Lash, which reads:

"Jacob Lash is an asshole."

That's it. That's all we get. No backstory, no tragic past. Just a note to say this guy sucks.

(Image credit: Valve)

It's clearly very placeholder—although I'd love to see Valve be ballsy and leave it as is, no notes—but it's also a fun window into the ever-changing nature of game development, where juggled production priorities might mean that a character's background remains a single-line dev dunk for an indefinite amount of time.

I will say, looking at Lash's abilities, I can understand how someone might end up in a place where they need to mark, however briefly, that he's a trash man. Lash's kit includes a whip that lets him grapple and pull himself towards targets, and his ultimate lets him tangle up the enemy team in a big ball. He's a big guy with a big moustache who can launch himself through the air and toss you and your friends into the worst possible places with his horrible whips.

Here's an example:

I get it, is what I'm saying. Whoever was responsible for that placeholder text: I see you, and I understand. Lash: Be better.

Lincoln Carpenter
News Writer

Lincoln spent his formative years in World of Warcraft, and hopes to someday recover from the experience. Having earned a Creative Writing degree by convincing professors to accept his papers about Dwarf Fortress, he leverages that expertise in his most important work: judging a videogame’s lore purely by its proper nouns. Lincoln's previously written for sites like Waypoint, Polygon, and Fanbyte, and spent three years freelancing for PC Gamer before joining on as News Writer in 2024. He's a sicko for games that act as storytelling toolkits, whether we’re shaping those stories for ourselves or sharing them with others, and will take any opportunity to gush about Monster Hunter.