'Please give it a chance': Brighter Shores studio asks players to have patience with its unusual progression system, promises it's actually a lot of fun 'once you get used to it'

An NPC in plate armor sprints out of a barracks captain's office in Brighter Shores.
(Image credit: Fen Research Ltd)

One of the more unusual things about Brighter Shores, the newly-launched MMO from RuneScape creator Andrew Gower and his brother Paul, is its profession system. As we explained in our recent dive into the game, professions are region-specific, so when you move from one episode to the next, your professions, including combat skills, are left behind. Not everyone loves the system, but in an update posted today on Steam, developer Fen Research asked that everyone "please give it a chance."

The idea of the "breadth and depth" system, as the studio calls it, is to ensure new content remains open and fun for all players, while avoiding level-related pitfalls that are common in other RPGs and MMOs. Some games impose level caps to ensure nobody gets too far ahead of the crowd, the studio wrote, while others auto-scale content based on player level. But neither system is ideal: Level caps trap players at arbitrary ceilings for extended periods of time, while auto-scaling "means levelling up doesn't actually achieve anything."

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.