Path of Exile 2's first patch of 2025 is coming later this week, with 'more rewarding' endgame mapping and the rollout of respawns when fighting pinnacle bosses

A sorceress straining to cast spells in the dead of night during the Path of Exile 2 early access trailer
(Image credit: Grinding Gear Games)

In an announcement video hosted on the channel of streamer Darth Microtransaction, Grinding Gear Games outlined what to expect from Path of Exile 2's first patch of the new year. Game director Jonathan Rogers characterized it as a quick turnaround update to address common complaints, with more far reaching balance changes planned for when PoE2 gets a new League. Some 0.1.1 highlights include:

  • Adjustments to make endgame mapping "more rewarding."
  • Quality of life tweaks like being able to override runes and other socketables.
  • Four new Towers and significant changes to the one already in the game.
  • The addition of respawns to pinnacle content, starting with Arbiter of Ash.

Speaking in an extended interview after the seven minute video, Rogers and fellow PoE2 game director Mark Roberts explained that the respawn system would see a wider rollout to other pinnacle fights shortly, maybe even in 0.1.1, but that Arbiter of Ash was the only one they were ready to guarantee for the update due to time constraints. Players will have six respawns by default in the fight, with that number decreasing at higher difficulties.

Path of Exile 2 - 0.1.1 Patch Preview - YouTube Path of Exile 2 - 0.1.1 Patch Preview - YouTube
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The new Towers seem like a particularly hefty addition, with the single one present at PoE2's early access launch in December set to be augmented with an additional four. Along with this change to the endgame, 0.1.1 will see the loot and monster numbers on endgame maps tweaked, with Rogers saying it should result in a "more rewarding" mapping experience.

As for what's next after 0.1.1, Rogers said that GGG "has a huge amount of much more meta-shifting changes" planned. "One of the best things about having the game in early access with the endgame is that we now have a much better idea of where we want character power to be, and what the balance of bosses and monsters should be relative to that," Rogers explained. "But those types of changes are going to have to wait until we're ready to make a new League with a new economy for people to play in."

Associate Editor

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.