It sure sounds like Inzoi will be multiplayer—eventually, in some capacity—according to comments by its developers
A realistic life sim with a little online fun would be a real coup for the genre.

Recent updates
March 20, 2025: We've added new comments about multiplayer in Inzoi from its game director made during the Inzoi Online Showcase on March 18.
The early access launch for Inzoi is nearly here and there's one really big burning question still unanswered: Will Inzoi be multiplayer? All signs so far point to a strong "maybe" with an emphasis on "eventually," from what I can tell poring over Inzoi details for the last several months, and the most recent information shared during the Inzoi online showcase.
Life sim fans are making a lot of comparisons between Inzoi and The Sims and of course, EA's life sim series has never been multiplayer. Not in the mainline games, at least—or not until the eventual Project Rene. If Inzoi does eventually add some kind of multiplayer, and if it works the way players hope, it will be a real coup. But don't get your hopes up for this feature being added any time soon.
Will there be multiplayer in Inzoi?
Based on comments made by Inzoi staff, there are probably plans for multiplayer in Inzoi, but they will not be available at its early access launch. The team has been pretty hush about it though, so we've got no idea just how big the studio is thinking with multiplayer or when online features could make it to the game in the future.
Here's what's been said by official Inzoi sources so far:
- From the Inzoi FAQ in its Discord server: "We are currently considering various multiplayer features, such as the ability to meet up with other online players or invite them over to your home. But specific details have not been decided."
- From game director Hyungjun Kim in the Inzoi global showcase: "If we get a lot of feedback and demands from our players on multiplayer then maybe we could get more specific ideas and start implementing them."
As Hyungjun Kim expressed during the pre-launch Inzoi global showcase, he does have a background in developing MMOs prior to Inzoi. It seems he's still torn on how much complexity the team would be able to achieve in multiplayer for Inzoi.
Remember: Inzoi is being developed by a studio at Krafton, the company that also develops the battle royale game PUBG. From the outside, it seems there's been no shortage of knowledge and tech sharing between Krafton's existing games and Inzoi—like with its announcements about using Nvidia's AI tech for Smart Zois and for AI PUBG teammates.
Even given that, we all know there's not a big red "add multiplayer" button that developers press to make your games magically be online. These things take time, even for one of Krafton's studios. While the feature could very well be in the early stages of development now, it's not in the official Inzoi roadmap right now.
So when will multiplayer come to Inzoi?
We've seen the game update schedule for the rest of 2025, and there are no plans for multiplayer in the current roadmap. Maybe when Inzoi comes out of early access, but not for the time being.
What kind of multiplayer features might Inzoi have?
As mentioned in its FAQ, the most likely possible multiplayer features for Inzoi are things like visiting another player's world or house with your own Zoi. It's also possible that you could join a player's world by controlling a Zoi in one of their families to play together.
What we shouldn't expect from Inzoi multiplayer is any kind of PvP or competitive element even though I just said all that stuff about how it's a Krafton studio. Inzoi's game director Hyungjun Kim has stressed multiple times that despite its realistic graphics, this is not going to be like a GTA game with super realistic driving, guns, or crime simulation. So we probably shouldn't expect gritty competitive elements from any potential multiplayer either. Just your bog standard "come and hang out on my save" routine.
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Lauren has been writing for PC Gamer since she went hunting for the cryptid Dark Souls fashion police in 2017. She accepted her role as Associate Editor in 2021, now serving as self-appointed chief cozy games and farmlife sim enjoyer. Her career originally began in game development and she remains fascinated by how games tick in the modding and speedrunning scenes. She likes long fantasy books, longer RPGs, can't stop playing co-op survival crafting games, and has spent a number of hours she refuses to count building houses in The Sims games for over 20 years.
- Kara PhillipsEvergreen Writer
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