Even after cancelling Life By You, Paradox would make another life sim, 'but in a different way'

Life By You - A character with dreadlocks wearing a yellow shirt in a conversation
(Image credit: Paradox tectonic)

Following a tumultuous period that's seen cancellations, delays, developer switcheroos and some rough launches, Paradox Interactive wants to return to its core, focusing on the kind of games it's best known for. RPGs like Bloodlines 2 are out—at least after it launches next year—but surprisingly life sims are still in, even after the problems with Life By You. 

"Life By You, we could do it again," deputy CEO Mattias Lilja tells me in a wide-ranging interview, "but in a different way. We should try it. It should just start smaller."

Henrik Fåhraeus, Paradox's chief creative officer, agrees. "I think the idea of us making a life sim makes perfect sense. It could fit perfectly in the pillars. It could be a Paradox take on the life sim."

It's a surprise because Life By You's cancellation was so severe. Unlike Bloodlines 2, which has been given a lot of chances over the last five years, Life By You went from indefinitely delayed—right before it was meant to launch in early access—to cancelled in only a month.  

"We looked at all the options," says Lilja. "That's why we took a pause first, and then, I think, a month and a bit later, we cancelled it. We spent a month trying to [figure out] how do we do this? What are the options? And we didn't really see any, so that's why we ended up there. It doesn't mean that we'll never get back to it or do something similar, but we don't have options that allow us to do that now."

The picture Fåhraeus paints is one where there were just too many problems. "We saw a lot of issues with this feature, the graphics, that this thing is glitchy, that doesn't quite work." But the larger problem was that the game as a whole didn't really stack up to the competition. "Eventually we just saw that this is not in anyway… no single thing here is actually better."

After the cancellation, one of Paradox Tectonic's former designers claimed that Life By You was going well before Paradox delayed it, and that the team was "outperforming" its internal metric. Lilja acknowledges that "it can absolutely be true that they hit all their internal targets", but that the problem was the game "was not competitive".  

Lilja's big regret, aside from the game not being what Paradox had initially hoped for, is that development wasn't stopped earlier. "But that's the thing, when you're not working inside your core, it is also harder to have a sense of when things are supposed to be done or not."

If we do see Paradox try its hand at life sims again, it probably won't be for a while. One of the things Lilja reiterates across the interview is that, following the success of games like Cities: Skylines, Stellaris and Crusader Kings, the company started taking bigger swings and bigger risks, making investments that lacked discipline. That's going to stop. And while a life sim might match Paradox's pillars, at this point, when the main competitor is a series that's been iterated on for decades, backed by one of gaming's biggest publishers, it definitely seems like a risk. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

Read more
The Sims 4 Realm of Magic - two sims with wands duel in a magical world
'I like to be challenged': Sims boss Lyndsay Pearson is 'excited' to see more developers trying to break into the life sim space
Inzoi - A Zoi with blonde hair and blue eyes wears a cardigan and smiles in a gaming room
'I was recklessly brave to even think about creating a game of this scale': Inzoi director admits he now sees 'why so few companies have attempted to develop a life simulation game'
Inzoi -fictional AR Company rep Henri whispers behind his hand conspiratorially
'It was truly eye-opening to realize just how many people deeply love this type of game': Inzoi director hopes his life sim will 'bring comfort to many players' lives'
A sim looks very excited
'The Sims continues to be this kind of funhouse mirror to the world': Sims boss Lyndsay Pearson on 25 years of the series and what's to come in the future
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'
Inzoi
Inzoi director says his son is the reason for swapping MMOs for life sims and that he wanted 'something that fans like us could enjoy for years to come'
Latest in Life Sim
Inzoi
Ultra-realistic life sim Inzoi has officially shoved Hollow Knight: Silksong and Deadlock out of the way to become Steam's most hotly-anticipated game
Two people talking in the street
Inzoi's 'Smart Zoi' AI system sounds great on paper but seeing it in a live demo didn't exactly wow me
Inzoi
Inzoi's attempt to do everything has left it a shallow imitation of The Sims, and I'm not sure it understands what makes those games so special in the first place
Inzoi - A Zoi stands in a neon yellow and pink room wearing polkadot pajamas looking shocked
People expecting Inzoi to be some sort of Sims killer are going to be very disappointed
Inzoi - A character with a long bob in the character creator
Inzoi will cost as much as a Sims 4 expansion pack and until it leaves early access 'all DLCs and updates will be free'
Inzoi -
In good news for Sim-murdering sickos, Inzoi has '16 different types of deaths'
Latest in News
Metaphor: ReFantazio character art
Metaphor: ReFantazio battle director says turn-based RPGs can still be just as popular as action RPGs: 'I personally believe turn-based games have a long future ahead of them'
assassin's creed shadows review
Assassin's Creed Shadows streamer goes viral after confronting whining commenters: 'Normal people don't get upset about this sh***'
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Geralt sitting on a wall wearing a Cyberpunk jacket modded by TheRealArdCarraigh
The Witcher 3 devs had to practically remake the game engine to make official modding possible
Serana from Skyrim, modded to look like a desiccated corpse.
Skyrim realism mod fixes your vampire girlfriend, giving her a voice and look more suited to someone who just got out of a coffin after 2,000 years
Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'