PSA: Silent Hill 2 remake has a soft lock glitch at the end of Brookhaven Hospital

James looking worried
(Image credit: Konami)

The Silent Hill 2 remake released this week, and though it's working relatively well there is one soft lock glitch that can make it impossible to progress without reloading an earlier save. The glitch takes place near the end of Brookhaven Hospital—but it can be avoided.

As spotted by Eurogamer and by many helpful fans on social media, you're able to soft lock your game by interacting with a porthole in a door on the third floor of Brookhaven Hospital. Here's a relatively spoiler-free description of how to avoid soft locking.

After entering the third floor of Bookhaven you'll have a short cutscene looking through a little window—a porthole—in a door. When you return to the third floor later on you'll need to be sure you manually save before going through to the rooftop. Once you're on the other side of the door you should autosave—but be sure you do not interact with the porthole from the other side. Just continue on your merry way.

Interacting with the porthole from the wrong side will teleport you to the wrong side of the door, preventing you from exploring the area you just got to and soft locking the game with no way to progress. If you accidentally hit the button and get teleported to the wrong side you should be able to reload that autosave—but some people can't reload it. That's why you made that manual save before the rooftop, which should get you back on track quickly.

I was able to easily replicate the soft lock using a save. There's no word from Bloober Team on how soon this will get fixed, but since it's easily replicated I'd hope they can make the change in a hotfix soon.

The remake of Silent Hill 2 is doing pretty well for itself, with developer Bloober Team reporting over a million copies sold and commentators praising it for staying true to the vision of the original—like how protagonist James just isn't that cool a guy.

"Bloober Team's remake hews closely to the original's high standards, but occasionally stumbles," said critic Kerry Brunskill in the PC Gamer Silent Hill 2 review. "When it's good it's excellent: any game that hews as closely as this one does to something with Silent Hill 2's high standards can go toe to toe with any other modern horror game. But it relies too much on its repetitive, violent encounters."

Contributor

Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.

Read more
Silent Hill 2
Bloober's Silent Hill 2 was more remix than remake and that's why it was great
Clock Tower cover art
Horror classic Clock Tower's Windows 95 port jabbed a giant pair of scissors through my rose-tinted glasses
no more room in hell 2
No More Room in Hell 2's 'biggest update yet' introduces weapon attachments, new level scenarios, and ensures players no longer spawn 'without a body'
Both Spider-men leap into action in Spider-Man 2
Spider-Man 2 swings straight into hard crashes, performance issues, and a very mixed Steam rating: 'Issues up the wazoo'
The Backrooms 1998 screenshot
'A big scam company just stole my whole game': A Backrooms indie dev has been forced to seek legal help after someone took their game off Steam and uploaded it to the Nintendo Store
Close up of Curly post-crash in Mouthwashing, showing his one remaining eye and bandaged body.
Mouthwashing review
Latest in Horror
R.E.P.O. screenshots
REPO is my new favourite co-op horror game, which combines Lethal Company's looting loop with Content Warning's zany monsters
Blood Typers
Blood Typers is a budget-priced fusion of Typing of the Dead and co-op survival horror
Phasmophobia Bleasdale Farm rework images
Phasmophobia is getting a big rework for one of its oldest maps, turning the Bleasdale Farmhouse into a horrifying and confusing maze
A ferocious fish-man
Frogwares shows off The Sinking City 2's first in-game footage and launches a Kickstarter safety net: 'After 3 years of this horrid war hanging over our daily lives, we've learned to adapt'
Image of Pinhead from Dead by Daylight
'He came. And now he must go,' and that's why Pinhead is leaving Dead by Daylight in April
One of Repo's player characters, resembling a yellow pedal bin with googly eyes, encounters a skeletal, open mouthed face with glowing yellow eyes.
An $8 cooperative horror game is rocketing up Steam's top sellers list: 'Never occurred to me Lethal Company was missing physics until I played this'
Latest in News
Pedro Pascal as Joel in a coat in winter looking unhappy
'Don't you know what he did?': The truth comes out in The Last of Us Season 2 trailer
Aloy
'Creepy,' 'ghastly,' 'rancid': Viewers react to leaked video of Sony's AI-powered Aloy
Split Fiction trailer still - Zoe and Mio standing side by side, wearing glowing neon sci-fi jammies
Split Fiction sells 1 million copies over 2 days
A soldier looks out over the Verdansk map, as a single tear rolls down his cheek.
The original Verdansk map is returning to Call of Duty: Warzone, to celebrate which we get a soldier crying to Nat King Cole
More than 5 years after launch, Control gets a surprise patch that lets everyone play the Hideo Kojima mission
Swen Vincke
Swen Vincke stamps seal of approval on Stardew Valley mod that yoinks the Baldur's Gate 3 cast out of D&D and into a cosy pastoral life