The GTA Trilogy's excellent SilentPatch just got a big update and went open-source

Vice City promotional screenshot from 2003
(Image credit: Rockstar Games)

You may know Silent from patches like the one that restores product placement and makes analog controls work properly in Crazy Taxi, or the one that restores Deus Ex: Human Revolution's piss filter. Perhaps even more essential is the SilentPatch for the Grand Theft Auto Trilogy, which just got a significant update and went open-source to celebrate the 20th anniversary of Grand Theft Auto: San Andreas.

The GTA SilentPatch fixes numerous issues in the PC ports of GTA 3, Vice City, and San Andreas, many of which weren't present in the console originals. It's not a patch for the Definitive Edition rerelease, however, which is a whole different kettle of fish with its own well-documented problems.

Meanwhile, a lot of the Vice City changes have to do with broken backface culling. If you're not familiar with it, culling is the way videogames save memory by not rendering things you can't see—like the backs of objects. Vice City had all kinds of problems with its backface culling, resulting in car windows and parts of Tommy's collar disappearing, among other things. That's all been fixed, as has assault rifle muzzle flashes being aimed the wrong way, and a separate patch for pedestrians and Tommy not talking as much as they were supposed to on the street has been incorporated into the SilentPatch.

Finally, in sunny San Andreas, CJ's clothes now move when he's riding the quadbike just as they do on regular bikes, and you can hover with the jetpack even if you're using keyboard controls (it defaults to Q+E, and makes the jetpack segments way less annoying). Those weird falling black dots have also been fixed—while conspiracy theorists have long theorized they were supposed to be flying saucers, Silent looked into the code and realized they were supposed to use the textures from clouds, but were taking the wrong part of it. They now look white as they were originally intended to and clearly appear as shooting stars. Mystery solved.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.