Overwatch 2's season 10 launch makes it even more MOBA than FPS

Overwatch 2 character Mercy wearing new red and black Talon mythic skin clenching her fist
(Image credit: Blizzard)

Overwatch 2's next season, which starts tomorrow, will kick off with not just a new DPS hero, but a two-week-long trial run of its newest game mode, Clash, which feels designed for constant, MOBA-style combat.

The Clash trial will take place on Hanaoka, a map that looks surprisingly similar to Hanamura from the original Overwatch. Hanaoka canonically exists within the Hanamura district in Overwatch 2's near-future Japan, so Overwatch 1 players will get to play among the same cherry blossom trees and stone walkways that made the original map so iconic. It actually looks like Blizzard built Hanaoka out of the building blocks of Hanamura and I'm all for it.

Clash, however, is a very different mode than the multi-point mode assault (or "2CP") from Overwatch 1, and season 10's patch notes give us a good idea of how it'll work. There are five capture points in a line on a mirrored map, not unlike the design of the control point maps in Overwatch 2 already. Each team will start a match battling over the middle point. Successfully capturing it awards a team with one point before another objective opens up closer to the losing team's side (similar to 5CP in Team Fortress 2, actually). Teams will have a tug-of-war over the same points until one of them gains five points or successfully captures the furthest point on the opposite side. 

The goal, as Blizzard said at BlizzCon last year, is to solve the stall outs that were common in 2CP—which Clash is positioned as a replacement for—and keep teams in constant combat. Downtime seems to be the enemy of Overwatch 2's game mode design in general with its maps becoming increasingly squished so teams run into each other more often. Push, Overwatch 2's first new game mode, has a similar tug-of-war style where teams try to escort a big robot to either side of the map.

(Image credit: Blizzard)

This new era of Overwatch tends to feel more like a MOBA with a bunch of complex heroes ramming into each other rather than an FPS shootout.

With the big increases to hero health and bullet size in season 9, persistent combat has become even more core to Overwatch 2 than when it launched. Instead of sniper battles and one-shots, team fights are now longer and decided on quick decision making and counter-attacks rather than simply having good aim. This new era of Overwatch tends to feel more like a MOBA with a bunch of complex heroes ramming into each other rather than an FPS shootout. The changes to hamster tank Wrecking Ball and new DPS hero Venture underline this new direction. Blizzard simply doesn't make heroes who sit back and shoot from afar anymore: Venture is built to dive underground and surprise enemies in melee-range and new Wrecking Ball can roll into a fight and give his team a chunk of extra health.

The balance changes in the patch notes are smaller than previous seasons, but they push the game further in this direction by generally reducing the amount of damage going out and slightly increasing the amount of healing going out—effectively lengthening team fights and opening the door for more ability usage.

Some of the notable changes include:

  • Reinhardt's inability to threaten far away enemies won't be as severe: His Earthshatter ultimate will travel further and knock you down longer
  • Wrecking Ball's rework makes him easier to play and more helpful to his team: He can pull himself toward grapple points and give allies extra health
  • Sombra and Tracer can't assassinate you as quickly: Both heroes will remain nimble but have their damage taken down so healers can react
  • Illari and Moira will be encouraged to heal more than deal damage: Illari's healing beam is stronger and Moira's damage has been dropped a bit

Despite the initial panic over heroes gaining the ability to self-heal, Overwatch 2 has actually eliminated most of the opportunities where that would matter. Season 9 made everyone adjust to a world where people constantly take hits, forcing support to heal more than ever before and skyrocketing the value of taking cover. Before, combat was inconsistent and you'd frequently get hit by a Hanzo arrow or Junkrat grenade and die before you could even react. After some tweaks throughout season 9, I'd argue Overwatch 2 is the most stable it's been since launch.

The only nagging issue is DPS heroes' ability to reduce healing on enemy targets, which continues to make you feel useless as a support in some situations. But Blizzard has already taken steps to reign it in and season 10's balance changes look like they'll continue to smooth over some of the roughest edges in the game right now.

Clash's trial run will hopefully help Blizzard avoid having to spend multiple seasons fixing pain points in the mode like it did with Push and focus on cleaning up hero balance even more. We still don't know exactly when Clash will be properly added, but I imagine it'll either slip in later in the season or launch with season 11.

Overwatch 2 season 10 starts tomorrow and the Clash trial will run from the start of the season until April 29.

Tyler has covered videogames and PC hardware for 15 years. He regularly spends time playing and reporting on games like Diablo 4, Elden Ring, Overwatch 2, and Final Fantasy 14. While his specialty is in action RPGs and MMOs, he's driven to cover all sorts of games whether they're broken, beautiful, or bizarre.

Read more
overwatch 2 season 15 cosmetics
Overwatch 2 is getting radical changes that might finally help that '2' make sense, starting with a third-person mode and over 160 hero perks
Overwatch 2 hero Venture peering into the distance with a grin on their face
Overwatch 2 prepares to share 'Groundbreaking PvP gameplay changes,' and players can't decide whether this means we're getting 6v6 back or skill trees
Overwatch 2's Kiriko
Overwatch 2's new competitive season is as chaotic as ever, thanks to the new perk system, but it's still a huge step in the right direction
Overwatch 2's Sombra looks toward camera with arms crossed
'We should be a little scared of what we're putting out there': Overwatch 2 lead designer says hero perks are about 'letting go' of perfect balance
overwatch 2 stadium mode
Overwatch 2's new third-person Stadium mode breaks every Overwatch rule in the book, and it's about time
overwatch loot box
Overwatch 2 is bringing loot boxes back from the dead
Latest in FPS
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Destiny 2: Season of Plunder promo image.
'We made one big mistake': Destiny 2 developer reveals how a small team dedicated to player retention led to a 20 hour server outage and character rollback
Soldiers
Atomfall review
A monster made of glowing skulls has a brinrevolver aimed at it in Abyssus.
Wield a brinerevolver as a brinehunter in Abyssus, the briniest ‘brinepunk’ shooter this side of the Mariana Trench
A mascot character from The Finals winks at the camera while brandishing a minigun.
The Finals new season is here, toting permanent team deathmatch and a giant minigun
quake champions classic gordon freeman mod
Gordon Freeman joins a retro pandimensional deathmatch in crossover mod Quake Champions Classic
Latest in News
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights
Seekers of Skyveil screenshot
Seekers of Skyveil, the MOBA—extraction shooter mashup, is shutting down less than a month after release: ‘We have no choice but to bring this short journey to an end’