Overwatch 2 players are banging their heads against a wall after finding out that Blizzard fumbled a Netflix adaptation

Winston looking shocked
(Image credit: Blizzard)

One, if not the, best parts of Overwatch has always been its animated shorts, whether that be for a hero release or even the rare story update. But fans have never been able to enjoy more than a fraction of its potential, and now we know why. 

During an AMA with Jason Schreier in the run-up to his upcoming book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment, one curious player asked the question many of us have been wondering about for a long time now: "Any insights into why Blizzard hasn't branched out into Movies/TV/animation?"

"The book reveals that they had series in development with Netflix for Warcraft, Overwatch, and Diablo," Schreier says in reply. "But uh… 'Blizzard sues Netflix for poaching Spencer Neumann' (Blizzard's then CFO)." 

Neumann was apparently in the middle of a fixed-term agreement with Activision Blizzard when Netflix courted him in 2018. Activision Blizzard ended up terminating his contract "for violating his legal obligations to the company," Activision told investors—he had a "no shop" clause, which in this case prohibits a person from soliciting job proposals from other companies. 

There's so much to Overwatch 2's story that could be explored, but it's all just left in limbo. Overwatch is kind of like an anti-story at this point. The plot can't progress—otherwise, we'd have no game because it all relies on heroes coming back together to face Talon and Null Sector. It took eight years for the heroes to actually respond to Winston's call to arms, which he made at the beginning of Overwatch in 2016. No one's also allowed to die or win—imagine Ana getting locked from play because she died from old age. 

Doomfist Origin Story | Overwatch - YouTube Doomfist Origin Story | Overwatch - YouTube
Watch On

The only new story shreds we ever got were when a new hero joined the roster, which would explain more about the hero's backstory. Doomfist's animated short is still one of my all-time favourites despite only being two minutes long. It showcases everything that would make an Overwatch 2 animated series fantastic. The world-building is already there, and you've got a roster of exciting and skilled characters who are all capable of some pretty spectacular fights. But according to Schreier, it looks like this is still just a pipe dream, at least for the time being, and players are understandably disappointed.

"WE LOST SO UNBELIEVABLY HARD," a player says in response to the news, which was emblematic of the wider response. Most other players agreed that this was a massive fumble on Blizzard's part, especially as animated shorts could provide an avenue for Blizzard to expand Overwatch 2's story without making any permanent changes to the game.

When Overwatch 2 was released, most players, myself included, were upset over the realisation that we wouldn't be getting the PvE that had been promised. Then, eight months ago, amid mass layoffs, Overwatch's Lead Narrative Director Gavin Jurgens-Fyhrie announced that his time on the team was over, with the rest of the narrative team also getting hit pretty hard by layoffs. So Schreier's news is just another nail in the coffin for what Overwatch 2's narrative landscape could have been. And it also seems like a sad indication that Blizzard may not value the very thing that sucked so many players into Overwatch in the first place: the brilliant story.

Elie Gould
News Writer

Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they're not screaming or hiding, there's a good chance you'll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.

Read more
CEO of Activision Blizzard, Bobby Kotick, speaks onstage during "Managing Excellence: Getting Consistently Great Results" at the Vanity Fair New Establishment Summit at Yerba Buena Center for the Arts on October 19, 2016 in San Francisco, California.
Bobby Kotick reckons the Warcraft film was 'a terrible idea' for Blizzard, and in the end 'was one of the worst movies I've ever seen'
Best Free Steam Games - Marvel Rivals - Black Widow aims down a sniper scope.
'The market is large enough to accommodate both games': NetEase is confident it can make space for Marvel Rivals and Overwatch 2
Overwatch 2 hero Venture peering into the distance with a grin on their face
Overwatch 2 prepares to share 'Groundbreaking PvP gameplay changes,' and players can't decide whether this means we're getting 6v6 back or skill trees
overwatch 2 stadium mode
Overwatch 2 achieves the improbable, clawing back a 'Mixed' rating in recent Steam reviews after a well-received perks update
Le Sserafim Overwatch 2 collab
Overwatch 2 is launching another Le Sserafirm collab with 'more transformative' skin designs, guided by Blizzard Korea's keen eye for Korean trends and street style
Bobby Kotick in 2008, after the Vivendi merger that made Activision into Activision Blizzard.
Bobby Kotick says he'd never have raised World of Warcraft's subscription by even a dollar because 'it's a prickly audience, you don't wanna do too much to agitate them'
Latest in FPS
An evil-looking demon with red eyes and horns
You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's director
Official Doom Guy art superimposed over Vault 666 Fallout-themed background.
Fallout-themed Doom mod Vault 666 has multiple endings, an OP Dogmeat companion, and a Ron Perlman-impersonating narrator so good, I was worried it was AI-generated at first
The Doomslayer in armor
Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories'
Doom: The Dark Ages art
'I think only the shotguns are the same,' says Doom: The Dark Ages director, otherwise the guns are brand-new or significantly transformed
zoomed in concept art of the Agadon Hunter, a new enemy appearing in Doom: The Dark Ages.
Doom: The Dark Ages already sneakily revealed its 'new Marauder,' and the devs hope he'll be just as challenging, but a little less frustrating
Doom: The Dark Ages art
The sickest gun from Doom: The Dark Ages' trailer is called the 'Skullcrusher' and does such horrible things to demons, the game's lead dev boasts id has 'the best gore in the industry'
Latest in News
Monster Hunter Wilds official art
If you've captured them for a minute, monsters in Monster Hunter Wilds are legally allowed to leave
A catgirl with long white hair and ears
At least it's not NFTs this time: The new Wizardry RPG is a gacha game
Staring eyes in a face covered in oil
Death Stranding 2's PS5 release date is in June, let's hope it doesn't take 8 months to hit PC this time
An evil-looking demon with red eyes and horns
You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's director
Official Doom Guy art superimposed over Vault 666 Fallout-themed background.
Fallout-themed Doom mod Vault 666 has multiple endings, an OP Dogmeat companion, and a Ron Perlman-impersonating narrator so good, I was worried it was AI-generated at first
The Doomslayer in armor
Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories'