Mohrta is now one of my must-plays for 2025: A surreal, striking FPS that somehow got soulslike levels and bosses working on the Doom engine

Doom engine FPS-RPG-soulslike thing Mohrta has gotten a new trailer highlighting its strange world and 2025 release window as part of The PC Gaming Show: Most Wanted, but you don't have to wait until next year to check this one out⁠—I spent nearly three hours playing Mohrta's generous demo on Steam, and it got me giddy for the full deal even with the glut of boomer shooters in recent years.

Mohrta casts you as some kind of dieselpunk terminator⁠—something halfway between the assassin from Mad God and the riot cops from Jin-Roh: The Wolf Brigade. You've been sent to the farthest metaphysical frontiers to assassinate a rogue member of your warrior caste⁠—who naturally is probably 100% the good guy⁠—but to reach him you'll have to kill his equally tragic and sympathetic followers while exploring dreamlike worlds connected by a hub design lifted straight out of Demon's Souls.

The thing that got me in love with Mohrta was its sense, not of being weird, but utterly alien and alienating. Taking the place of your classico FPS flashlight is a vulture companion perched on your shoulder: activating it triggers a few annoyed squawks, an animation of it flapping its wings on your arm, and some handy but inexplicable bioluminescence to light your way. Rather than an Estus Flask of some extraction, you befriend an irresponsibly cute little living doll friend with an absurd healing animation where you squeeze her and she then does a little dance to restore your health. You upgrade her by finding the button eyes of other, fallen dolls out in the world.

I dug Mohrta's introductory level, a more linear affair than what comes later. It's set in a dusty canyon village, but first setting foot in its hub area is what really had me making the Sickos face. It's a combination bazaar/subway station in some corner of a metropolis beyond time and space, weirdly lively for the dour soulslike genre⁠—and the rest of Mohrta, come to think of it.

It's giving Mos Eisley cantina by way of one of those interior city zones from Morrowind like Vivec or Ald'ruhn, with anonymous throngs of robed, misshapen aliens lending the impression of a much larger world. Its vendors manage a real winning impression with very little dialogue: Your mana gets upgraded by a haughty teal lion wearing a fez and smoking a hookah, while weapon upgrades are handled by a great big steam golem smith who turns out to be piloted by a cheeky little imp.

From the warp stones, the first of seemingly five three-level worlds is available in the demo, and I was taken with the one on offer: A valhalla for warriors who laid down their arms in a forgotten war, its lush natural scenes punctuated with Greco-Roman temples and inhabited by skeleton creatures caked with mud and vegetation from how long they've laid undisturbed. Mohrta seems set to have a visually and mechanically unique set of enemies for each world⁠—an impressive commitment to variety from its pair of developers.

Mohrta's demo is already an easy recommendation from me, but if you're more of a "wait for the full game" kind of player, you can still wishlist Mohrta over on Steam ahead of next year.

Associate Editor

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.

Read more
Moroi trailer still
Romanian folklore, David Lynch, and heavy metal come together in a dark fantasy hack-and-slash action game 'with an even darker sense of humor'
The titluar Cyberlich of Cyberlich surrounded by a smoky cloud and with a saintly halo behind his head
I felt goodwill and hope for the future seeing Cybrlich and the Death Cult of Labor, an FPS that's 60% HUD and looks like an Adult Swim cartoon where you smoke 'deepweed' to restore your health and blow clouds that spell out 'doink' and 'loud'
In-development screenshot of game Psycho Patrol R. It is a low-poly, low-fidelity graphical style with deliberately clashing colors and interface elements.
The next game from Cruelty Squad's creator, a 'policing and punishment simulator', has dropped a new trailer showing off its gruesome mech combat
Skin Deep official key art, featuring Nina Pasadena clutching a pistol like an action hero in a movie poster style collage image with sci-fi trappings around her
Immersive sci-fi FPS Skin Deep feels like Prey by way of Looney Tunes
Covenant assassin protagonist holding fire over murky background.
In a sea of Game Awards announcements, you probably missed the debut trailer for Covenant, a gnarly 'FPS Soulslike' from veteran shooter devs looking to 'provide more than what seems possible for the price'
Midair neon jetpack combat between a robot and an android lady
Metal Eden is a movement-shooter that looks like cyberpunk Doom Eternal
Latest in FPS
A soldier looks out over the Verdansk map, as a single tear rolls down his cheek.
The original Verdansk map is returning to Call of Duty: Warzone, to celebrate which we get a soldier crying to Nat King Cole
FragPunk codes - A close-up shot of a mercenary wearing a mask with glowing eyes.
All FragPunk codes and how to redeem them
An evil-looking demon with red eyes and horns
You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's director
Official Doom Guy art superimposed over Vault 666 Fallout-themed background.
Fallout-themed Doom mod Vault 666 has multiple endings, an OP Dogmeat companion, and a Ron Perlman-impersonating narrator so good, I was worried it was AI-generated at first
The Doomslayer in armor
Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories'
Doom: The Dark Ages art
'I think only the shotguns are the same,' says Doom: The Dark Ages director, otherwise the guns are brand-new or significantly transformed
Latest in News
Pipboy holds up an open padlock.
A BIOS update could be all that's stopping you or someone else from jailbreaking your old AMD CPU
Pedro Pascal as Joel in a coat in winter looking unhappy
'Don't you know what he did?': The truth comes out in The Last of Us Season 2 trailer
Aloy
'Creepy,' 'ghastly,' 'rancid': Viewers react to leaked video of Sony's AI-powered Aloy
Split Fiction trailer still - Zoe and Mio standing side by side, wearing glowing neon sci-fi jammies
Split Fiction sells 1 million copies over 2 days
A soldier looks out over the Verdansk map, as a single tear rolls down his cheek.
The original Verdansk map is returning to Call of Duty: Warzone, to celebrate which we get a soldier crying to Nat King Cole
More than 5 years after launch, Control gets a surprise patch that lets everyone play the Hideo Kojima mission