I spent $3 to shoot a wall for 30 minutes
In Shoot the Wall, there is a wall and a gun. You shoot the wall with the gun.

Shoot the Wall is a game where you shoot a wall. I paid three American dollars for it because it was on sale. That sale ends today. Then it will be five American dollars.
When I started the game, I was in a room. In the room there was a wall and a table. On the table was a pistol, which I used to shoot the wall.
When I shot the wall, a man's voice yelled at me. The man did not want me to shoot the wall.
"Who are you?" The man yelled. "That's my wall."
I did not answer the man. I shot the wall.
The wall was made of bricks. When I broke the bricks, the bricks would drop money. On the table, next to where I picked up the pistol that I used to shoot the wall, there was a machine. With the machine, I spent the money to buy more guns to shoot the wall for more money. With more money, I upgraded the guns.
Sometimes, the bricks would drop bullets. I shot the bullets at the wall with the guns from the machine.
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The man asked why I was doing this to him. He said he spent a long time building the wall. He said I could be reading a book, or learning a new skill or hobby.
I was not reading a book. I was shooting the wall.
As I shot the wall, a blue light began to leak through the bricks. The man said the brick I shot had a family. He said I killed that brick and stole its money and now I was killing its friends.
I reloaded my shotgun and continued shooting the wall.
"I built that wall for a reason," the man said. "Why do you think there's a wall there in the first place?"
As I shot the wall, the light between the bricks changed from blue to green. I shot the green bricks, and the light changed from green to red. I shot the red bricks, too.
I shot through the wall in 30 minutes.
Shoot the Wall is on Steam. It has three more walls that I can shoot.
Lincoln has been writing about games for 11 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.
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