Former Borderlands 3 creative director is working on a 'secret' multiplayer shooter at a new studio founded by developers tired of 'huge budgets and recycled mechanics'

Ruckus Games unannounced co-op shooter promo image
(Image credit: Ruckus Games)

Former Borderlands 3 and Elder Scrolls Online creative director Paul Sage is heading up a new studio called Ruckus Games, which is now working on a "secret multiplayer title" in which players will "smash, grab, and grow" as they fight back against a mysterious attack on their heartland America hometown.

Ruckus is made up of former members of Gearbox, Riot Games, Blizzard, Epic Games, and Monolith, among them Scott Kester, who Ruckus said "played a pivotal role in transforming Borderlands' pre-release gritty aesthetic into the iconic, colorful graphic novel style that came to define the series."

The new game, which doesn't yet have a title, will feature "a large roster of playable characters and thousands of unique make-shift weapon combinations," like a toaster that can shoot sawblades or a power washer modded into a flamethrower.

"Take to the streets, destroy whatever you want, find cool new weapons and resources, and rescue NPCs to take back to your Hometown, a living centralized hub," Ruckus said in today's announcement. "Here you can customize, build, and upgrade over time allowing you to enhance your weapons and abilities to head out even stronger for another round of chaotic fun."

"We want games where people have fun from the get-go," Sage said. "Games that are physical, joyous, and just a damn good time to be shared with others."

Ruckus said it wants to utilize "a community-centric development process that focuses on getting direct feedback from players from the very start." I'm not a player but, since they sort-of asked, I have to say that based on what little we can see of it at this point, it sure looks (and sounds) a lot like Redfall, Arkane's sent-out-to-die vampire shooter. The studio also said it's secured $19 million in funding, noting that "investors were sold on Ruckus’ premiere project after playing a mere 20 minutes of its vertical slice demo," and that gives me immediate flashbacks to Sony's big buy-in on Firewalk Studios in 2023, which did not end especially well.

Those may not be the most auspicious first impressions possible, but it's way too early to judge anything—as I said, this game doesn't even have a title yet, much less any gameplay to show off. The studio announcement says Ruckus was founded by "seven developers [who] saw an industry willing to take risks on huge budgets and recycled mechanics but unwilling to take risks on new gameplay and experiences for players," and that's a very big, bold statement, but who knows? Maybe there's something genuinely new and interesting going on over there. I certainly hope so.

We will hopefully get a closer look at what the team has cooking fairly soon: A release target hasn't been announced but Ruckus is inviting those with interest to sign up for updates and playtest invitations at ruckus-games.com.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
Three cloaked videogame dudes with glowing gems in the middle of their chest, heading out to the rave
9 years after launching his own studio, former World of Warcraft lead designer Rob Pardo finally reveals what he's doing with it
A mish-mash of fantasy and modern-day characters, including a Viking, a necromancer, and a businessman
Rockstar co-founder Dan Houser's new project looks like nothing special, to be perfectly honest
Covenant assassin protagonist holding fire over murky background.
In a sea of Game Awards announcements, you probably missed the debut trailer for Covenant, a gnarly 'FPS Soulslike' from veteran shooter devs looking to 'provide more than what seems possible for the price'
A tattooed lady covered in robotic accoutrements gestures towards the camera.
Metro 2033 dev pulls a reverse Fight Club twist: It's been two companies this whole time and one of them is changing its name and making a sci-fi shooter in a dystopian South America
Diablo key art
Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'
Wartorn
Wartorn is a top-down fantasy tactics game co-created by BioShock's lead designer, inspired by a forgotten Bungie title where you command dwarves to blow up zombies
Latest in FPS
An evil-looking demon with red eyes and horns
You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's director
Official Doom Guy art superimposed over Vault 666 Fallout-themed background.
Fallout-themed Doom mod Vault 666 has multiple endings, an OP Dogmeat companion, and a Ron Perlman-impersonating narrator so good, I was worried it was AI-generated at first
The Doomslayer in armor
Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories'
Doom: The Dark Ages art
'I think only the shotguns are the same,' says Doom: The Dark Ages director, otherwise the guns are brand-new or significantly transformed
zoomed in concept art of the Agadon Hunter, a new enemy appearing in Doom: The Dark Ages.
Doom: The Dark Ages already sneakily revealed its 'new Marauder,' and the devs hope he'll be just as challenging, but a little less frustrating
Doom: The Dark Ages art
The sickest gun from Doom: The Dark Ages' trailer is called the 'Skullcrusher' and does such horrible things to demons, the game's lead dev boasts id has 'the best gore in the industry'
Latest in News
A player character with an ominous mask
The Forever Winter, my favourite extraction shooter, just overhauled its most contentious feature for the second time: 'It was a hell of a rollercoaster to make the adjustment'
Atelier Ryza's protagonist, Ryza, looks surprised as magic flares around her.
Japanese game producer argues that thick thighs on anime girls are a natural byproduct of economic recession
The character Neil in Death Stranding 2, who here is posing like Solid Snake.
Hideo Kojima really just went 'screw it' and made Metal Gear Stranding
A citizen of a city
A lot is going on for Cities: Skylines' 10th anniversary—from freebies to new creator packs—but there's still a big ol' elephant in the room
Monster Hunter Wilds official art
If you've captured them for a minute, monsters in Monster Hunter Wilds are legally allowed to leave
Astronaut on alien planet
A recently launched and now terminally sideways Moon lander contains Imagine Dragon's Starfield song, which seems eerily fitting