Delta Force says its USB drive ban was a 'translation error' and it won't shunt you to the shadowrealm for keeping a thumbstick plugged in

Delta Force
(Image credit: Timi Group)

Good news, everyone: You don't have to safely eject your USB drives before playing Delta Force, despite what the game might have told you earlier. In a message to PC Gamer, developer Team Jade clarified that the original post was just a "translation error," and that USB drives are fine—it's what you put on them that could get you banned.

"USB drives are absolutely fine!" said a Team Jade spokesperson, so long as you don't use "USB devices that enable certain macros, scripts etc" that could interfere with the game or give you access to certain advantages. So don't run cheats off a thumbstick, basically, and you'll be fine. The list of banned tech has been updated to read "Cheating USB tools" now, rather than "USB drives."

Which makes a lot more sense than the original list of banned tech Delta Force originally put up, which featured a lot of stuff you'd expect—don't use Cheat Engine, or Speed Wizard, or frame-capture software that the game might mistake for an aimbot—but also seemed to lay down a zero-tolerance ban on "USB drives" of any kind. Given how many of us have external hard drives and thumbsticks jammed into our machines at all times, it seemed an inexplicable and draconian ban.

But hey, it's not a ban at all, turns out, unless you happen to be hosting some kind of nefarious software on your sticks. Bear in mind that the rest of the forbidden software in Delta Force's list is still a strict no-no, though. Don't take this as a licence to go hog-wild with your virtual machines and emulation scripts.

It's good news, anyway, because I hear Delta Force can be quite good. PCG FPS connoisseur Jake Tucker wrote recently that the game's large-scale combat reminds him of "Battlefield's very best," and ranks as "the best large-scale multiplayer shooter I've played in years." High praise indeed, and now our Jake can rest assured he doesn't have to unplug his media library every time he fires the game up.

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.