Bungie's traditional launch woes made for a terrible first impression of Marathon's exciting second season and undermined its free-play week

Marathon: Key art showing an Assassin and Thief holding knives, back to back, divided by a transparent wall.
(Image credit: Bungie)

After the unfortunate end to Destiny 2's live service support, all of Bungie's eggs are in a Marathon-shaped basket. The studio's immediate future hinges on the extraction shooter, so this makes Marathon's second season, Nightfall, all the more crucial. It launched yesterday and coincides with a free-play week for those on the fence.

Season 2 is all a Marathon fan like me could ask for, really:

  • The Night Dire Marsh variant, which comes with new equipment like torches and sonar pulses, as well as terrifying Anomaly creatures, and UESC Certification activities.
  • Sponsored Survival, a PvP-lite mode that pits a single group of players against the UESC forces and, later in the match, some Rooks.
  • A new Runner shell, Sentinel, which is great for defending areas with tripmines and an anti-explosive barrier.
  • Two guns, the KKV-9SD SMG and the D54 burst pistol, make the loot pool (especially at the lower ends) much more interesting. There are also major changes and additions to weapon and Runner mods.
  • The Cradle system, which lets you fine-tune your build with stat upgrades and perks without relying so much on loot.
  • A seasonal wipe and a barrage of overhauls to the contracts, UI and other.

Many of these additions are a direct response to the feedback so far, and some are things we didn't know we wanted. And so far, I've found it to be a really wonderful update.

Latest Videos From

Night Dire Marsh is effectively a horror game, plunging the swamp into darkness and forcing you to use torches and other gadgets to see. And Bungie's knack for environmental design shines once again, with toxic plants now whispering in your ears, ghosts that can stalk you, and the Anomaly shimmering in the centre of the map. It's beautiful, it's terrifying, and it's very fun. Despite it being effectively a night mode of an existing map, the new mechanics, activities, and overall playstyle you need to adopt make it almost unrecognisable.

Likewise, Sponsored Survival is basically an experimental PvE mode. You'll spend most of the match looting and shooting the UESC, but as the game progresses, rogue Rook players will spawn. In the rounds that I've played, it's predominantly been a solely PvE affair but with the near-constant fear that you could be ambushed.

Season 2 Gameplay Trailer | Marathon - YouTube Season 2 Gameplay Trailer | Marathon - YouTube
Watch On

The elephant in the room is that you basically couldn't play any of this for the first 24 hours, which is a big deal when Bungie's hosting a free-play week to get much-needed fresh eyes on Marathon. And it did, with the game reaching 30,000 concurrent players on Steam alone before the servers had to be switched off entirely. In what can only be described as a miracle, it actually climbed to a 40,000 player peak right after the servers came back online hours later.

The PC Gaming Show returnsSunday, June 7 at 12 pm PDT!

The PC Gaming Show returns Sunday, June 7 at 12 pm PDT! Visit the show's Steam page to wishlist your most anticipated games and get more information on how to tune in for the big reveals.

Nevertheless, rampant Anteater, Monkey, or Weasel errors made for a terrible first impression—though as a Destiny player the instability did feel a bit nostalgic. Those issues have largely been fixed by now, at least.

Here's hoping that if and when Bungie decide to run another free-play session, it's prepared to have more players diving in, or it risks souring the waters further against it. After the loss of its main live service game, Bungie really doesn't need to hand out any more hits on a golden plate.

Rory Norris
Guides Writer

Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.