'Borderlands 4 does have some open-world-like features,' says Gearbox, before clarifying it isn't an open world game 'in the traditional use of that term'
You mean I won't have to pass a stealth section to capture a chocobo in each zone? Oh no, how awful.
Last year, in an interview with Gamespot, Gearbox boss and professional amateur magician Randy Pitchford compared the upcoming Borderlands 4 to its predecessor. "With Borderlands 3, with the idea of going to different planets, it was more compartmentalized," he said. "It felt a little less open and free. Borderlands 4 is the most open and free ever".
More recently, Gearbox's senior project producer Anthony Nicholson told GamesRadar that while "Borderlands 4 does have some open-world-like features" including "seamless travel between zones" that doesn't mean we should expect, I dunno, Ubisoft towers or whatever tedious nonsense open world games are full of nowadays. He clarified that, "we did not set out with the intent to create an 'open world game' in the traditional use of that term."
What it will have are side missions and events to discover, and new ways to get around, including a hover bike and a grappling hook. Based on what little we've seen of Borderlands 4 so far it seems to be set on a single planet, and possibly its moon. The world of Kairos, Nicholson says, isn't like Pandora because it's "a world where the outlook is bleak, the stakes are real, and the characters treat them as such" though it does still have room for "the zaniness, oddity, and mayhem that makes a Borderlands game a Borderlands game."
I wouldn't put it past them to sneak in a joke at the expense of the Borderlands movie. In a time when videogame adaptations have often been annoyingly high-quality and respectful, the Borderlands movie was brave enough to hark back to the era when they were almost universally absolute catshit.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.