Asked point-blank if they're trolling dataminers with fake characters, Marvel Rivals dev scoffs and says they'd 'rather spend our time developing the game'

Doctor Strange in Marvel Rivals
(Image credit: NetEase)

Marvel Rivals' popularity has led to that most contemporary of cottage industries: A whole bunch of dataminers and supposed leakers that descend upon any new version of the game, and get into the guts to predict what's coming next. Almost immediately after launch a large chunk of the future roster was apparently revealed via "hero tags" in the game's code, a leak that gained credence when the Fantastic Four turned out to be the big season one additions, with the likes of Blade rumoured for season two, and a whole wishlist of X-Men characters coming down the pipes.

Such information should always be taken with an entire shaker full of salt, even when official reveals seem to line-up with elements of it. And it leads to its own kind of expectations and even paranoia, with some of the dataminers involved recently speculating that developer NetEase has been intentionally planting red herrings to throw them off the scent.

Well, now there's a fairly direct answer to that. "[NetEase] experimented with a lot of play styles and heroes," says Marvel Games executive producer Danny Koo in an IGN interview. "It was like there’s someone doing scratch paperwork and then just left a notebook there, and someone decided to open it with no context." He scoffs at the idea there's a secret ten-year plan ("it'd be great").

Asked whether the studio is trolling the dataminers, Koo says: "No. We’d rather spend our time developing the actual game."

Marvel Rivals producer Weicong Wu adds that "you can see that for each character's design actually we come through a very complicated process and we make a lot of concepts, trials, prototypes, development, et cetera. So there could be some information left in the code, and it might mean that we’ve tried those directions and they may appear or may not appear in our future plans. Whether or not they will appear in our future pipeline is highly dependent on what kind of gameplay experience our players would expect in our game."

Elsewhere the pair talk more generally about the Marvels Rivals principles, with Wu saying the team prefers to focus less on tweaking existing characters to death, and more on adding new characters that freshen everything up across the board. They're also in lockstep with the wider Marvel universe and the gazillion upcoming projects and, as with the Fantastic Four, looking to tie-in new MR characters with what the movies or TV shows are doing.

One of the better elements of Marvel Rivals has been this approach to balance, even if it's resulted in the odd misstep, such as the tornado-yeeting Storm's brief reign of terror in January. The new and upcoming characters with each season are a strong selling point for the game and, let's face it, there are few better licenses out there for a hero shooter roster than Marvel's bewilderingly enormous, varied, and well-explored cast of characters. Just don't expect to see Soft Serve in there anytime soon.

Marvel Rivals tier listMarvel Rivals ranksMarvel Rivals unitsMarvel Rivals codesMarvel Rivals review

Marvel Rivals tier list: Best characters for each role
Marvel Rivals ranks: How to climb in competitive
Marvel Rivals units: How to earn the currency
Marvel Rivals codes: Grab free gear and more
Marvel Rivals review: Hero shooter report

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

Read more
The Marvel Rivals character Magik with her gold-colored sword extended toward the screen, her tights ripped
Marvel Rivals' devs like throwing in curveballs 'to make the roster more interesting,' meaning we'll probably get more characters like Squirrel Girl and Jeff the Land Shark
Marvel Rivals characters - Hulk with his hands out as if he's grabbing the camera.
Marvel Rivals' growing roster of heroes scares me, but the game's director seems sure that all is under control: 'Everything is progressing smoothly'
Marvel Rivals crosshairs - Star-Lord flying up towards the camera with his guns at the ready.
'We balance for fun, first and foremost': Marvel Games' executive producer discusses Marvel Rivals' priorities and why competitive balancing comes second
Marvel Rivals characters - Invisible Woman preparing to cast a shield.
'Searches for Invisible Woman went up 3,000%': Marvel Rivals devs innocently reflect on how popular some of their heroes have become
Moon Knight action shot
Marvel Rivals is considering 'crossover events and promotions with other media' but all players want is more comicbook and movie skins
Rocket Raccoon sits atop Groot's shoulders in Marvel Rivals.
Marvel Rivals game director says it'll be getting a new hero every month and a half, which hopefully isn't a display of classical hubris
Latest in FPS
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Destiny 2: Season of Plunder promo image.
'We made one big mistake': Destiny 2 developer reveals how a small team dedicated to player retention led to a 20 hour server outage and character rollback
Bears in Space
I downloaded this bear-obsessed comedy FPS to kill time before Doom: The Dark Ages and discovered the most underrated shooter on Steam
Latest in News
Decorations in TCG Card Shop Simulator
TCG Card Shop Simulator finally adds the ability to decorate our stores, and suddenly all my profits are being spent on adorable Pigni posters
Gabe Newell in a Valve promotional video, on a yacht.
Gabe Newell had his eyes on a social network in the '90s that 'was not in a games context at all'—meaning Valve-owned social media could've been a very real thing
Dune Awakening
Dune: Awakening system requirements are here, complete with Razer Sensa HD haptic support to 'feel the rumble of your ornithopter's seat'
An image of a MSI power supply unit against a circular gradient blue background
MSI has gone so heavy with 12V-2x6 power sockets in its latest high-end PSUs that many AMD and Intel graphics cards have no way of being powered
A dried ghast, a ghastling, and a friendly ghast all smiling
The latest Minecraft Live uncovered the tragic truth of the Nether's most bothersome mob, which has unlocked new levels of guilt
An image of Hornet from Silksong engulfed with rage.
Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned