As players struggle to sign in, miss cutscenes, and are kicked from activities, Bungie apologizes for Destiny 2: The Final Shape launch issues and begins rolling restart

Destiny 2 The Final Shape prep - A dead ghost
(Image credit: Bungie)

The last chapter of Destiny 2's Light & Darkness Saga is here, with the launch of its expansion The Final Shape. At least, it's here for some people. 

Others have had difficulties logging in, been kicked out part of the way through activities, or been able to play it only to realize they haven't been seeing the swish cutscenes that are supposed to be shown at the end of some missions (if you didn't see a fancy cutscene at the end of mission 1, 4, 5, 6, or 7, I'm afraid you've missed out).

Bungie has apologized for these problems and spent the day working to fix them, saying on Twitter that "if connection issues have blocked you from playing or enjoying The Final Shape today, we want to apologize. We're hard at work trying to resolve each of these issues as quickly as possible, and many of the connection issues from this morning have already been fixed."

Errors with the cutesy codenames Honeydew and Plum have been fixed over the course of the day, with a later update saying that errors with the codename Currant, which result in players being kicked, are "our highest priority issue to resolve." That resolution requires rolling server restarts, which are ongoing. (Apparently the Cabbage and Weasel errors are next.)

Players who missed cutscenes have been told that "as a temporary workaround, you can replay the mission by accessing the Replayable Missions node in the middle of the Pale Heart map." Or you could just go and search for them on YouTube, of course, where they've already been uploaded.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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