Fallout's original designer is fine with the direction of the modern games: 'They're both what they are, and a ton of people like it'

Fallout 76 - a player in a vault suit gives a thumbs up
(Image credit: Bethesda Game Studios)

Bethesda's tenure as the ruler of Fallout's Wasteland has brought with it massive changes: the first-person perspective, FPS combat, base building, its transformation into a survival MMO. Since Fallout 3, the series has gone off in a bunch of different directions, most of them distinct from the original vision of Fallout's creators.

Tim Cain—who initially got the ball rolling and served as the first Fallout's sole designer until he brought in fellow Interplay developers Leonard Boyarsky, Chris Taylor and Jason D. Anderson—wouldn't have taken Fallout down this route. Indeed, back in the late '90s, after he left Interplay, he pushed back on the concept of multiplayer spin-off.

"Fallout wasn't designed to have other players," he said when Interplay picked his brain on the subject. And while Fallout Online would never materialise, instead culminating in a legal battle between Interplay and new owner Bethesda, you can certainly see some of its DNA in Fallout 76.

Despite the significant changes that have occurred since Cain bid farewell to the series, though, he doesn't think its transformation is a bad thing. "We were going in a different direction," he says. "I'm not saying it's bad. People immediately want to go, ‘Well, that's bad, right?’ No, they're both what they are, and a ton of people like it."

Fallout 1 and 2 were critical and commercial successes, hugely influential, and enduringly popular, but the series has only grown more powerful since Bethesda took the reins. We'll likely have to wait until the next decade until we get another Fallout, but in the meantime, Bethesda continues to expand Fallout 76, and we're getting a second season of Amazon's Fallout TV show.

"I mean, how many people played Fallout 3 and 4? Way more than 1 and 2 put together," says Cain. "You could almost argue it's fundamentally a different game. It's a very different game with the same veneer of the old one, and it obviously appeals to a ton of people. I'm the last person to want to yuck other people's yums. So I'm like, if you like this, play it, love it. Post videos of Let's Plays and have fun with it."

He doesn't understand why some players just want to dunk on the modern direction, either. "The opposite of that is what I don't get," he says. "When people post hour-long videos about why they hate a game. And I'm like, ‘Why aren't you just off playing a game you like? Why are you doing this? The masses are playing it, they don't need to know why you don't like it.’ But game playing is so personal and subjective that I don't even think there's a bad game out there. I just think there's bad games for you, and bad games for me, and maybe even bad games for 80% [of people]. But if you go to Steam, I defy you to find a game for which 100% of the reviews are negative."

The critic in me wants to argue, but I suspect I'd be a lot happier if I spent less time complaining about how far Fallout has deviated from the games I loved so much in the '90s.

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

With contributions from
Read more
Fallout 76 - a player in a vault suit gives a thumbs up
Fallout 76's former project lead says it's still his favourite game he worked on, but the initial reception was demoralising: 'I got yelled at in an Apple Store, I'll never forget'
Close up of Fallout Power Armor helmet on orange background
Disco Elysium game director Robert Kurvitz praises the first Fallout: 'It makes other post-apocalyptic worldbuilding seem like an amusement park'
Fallout developer Tim Cain seated at computer wearing brown paper bag on head in the '90s
OG Fallout lead Tim Cain dusts off a trove of old development photos dating back to 1994 to show 'what development looked like in the '90s'
The director and executive producer at Bethesda Game Studios, Todd Howard, addresses the crowd about the new Fallout video game during the Bethesda E3 conference at LA Live in Los Angeles, California on June 10, 2018. - The three day E3 Game Conference begins on Tuesday June 12.
'I think geniuses come up with terrible ideas, too': Former senior artist at Bethesda likens Todd Howard's struggles with complete creative control to George Lucas
Will Shen headshot
Former Starfield lead quest designer says we're seeing a 'resurgence of short games' because people are 'becoming fatigued' with 100-hour monsters
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'
Latest in Fallout
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Scorched person with their hands on their head
Ghoul players in Fallout 76 are starting to place their camps in the most radioactive areas of the map, and regular humans aren't happy: 'I had to inject 30+ radaway into my veins'
Fallout 76 ghoul screenshots
How to become a ghoul in Fallout 76
Ghoul in sunglasses
Some Fallout 76 players have encountered a 'major game-breaking bug' which either makes it impossible to complete the ghoul quest or just makes you temporarily invisible
A ghoul player character standing next to another ghoul
'You are hereby conscripted': Fallout 76 players demand newly-transformed ghoul players help them mine radioactive ore
Male and Female Vault Dweller holding guns and cresting a hill with ruined city in background
The New Vegas remake of the Fallout 3 that never was just got its first demo, not to be confused with the straight-up remake of the cancelled Fallout 3 or, indeed, Fallout 3
Latest in News
Gabe Newell
Gabe Newell is hooked on Stalker 2 and once he's got the fourth ending (!) will 'figure out what I'm going to play next'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Valve logo with a man with a steam valve for an eye.
Valve's DRM was inspired by an exec's nephew, who 'used a $500 check I'd sent him for school expenses and bought himself a CD-ROM replicator… he sent me a lovely thank you note'
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster
One of Repo's player characters, resembling a yellow pedal bin with googly eyes, encounters a skeletal, open mouthed face with glowing yellow eyes.
REPO dev says it wasn’t actually inspired by Lethal Company, and started as a singleplayer cleaning game: ‘It was nice, but far from what REPO is now’
Destiny 2: Season of Plunder promo image.
'We made one big mistake': Destiny 2 developer reveals how a small team dedicated to player retention led to a 20 hour server outage and character rollback