Deconstructeam's next game is about training to shoot a single fireball at an impossible target
An Olympian task.
Deconstructeam, the indie studio who brought us The Red Strings Club, Gods Will Be Watching, and The Cosmic Wheel Sisterhood, has teamed up with fellow Spanish indie studio Selkie Harbor for their next game: Many Nights a Whisper.
It casts us as the Dreamer, someone chosen to perform a ritual that, if performed correctly, will grant the wishes of their community. That ritual is to use a sacred slingshot to land a fireball in a chalice described as "impossibly distant".
Many Nights a Whisper is a short game, intended to be completed in a single sitting, that is mostly about the buildup to the event. During the day you train by shooting fireballs, and talk to your mentor. By night, you visit the Confession Wall to hear the whispered wishes of the local townspeople so you can decide whether you want them to come true.
- The new game from the Blasphemous devs is like if Commandos was a metroidvania set in a Spanish monastery, and also the Green Beret kept losing his mind
- Wartorn is a top-down fantasy tactics game co-created by BioShock's lead designer, inspired by a forgotten Bungie title where you command dwarves to blow up zombies
And then, at the end, you shoot a fireball at an ancient chalice. "Should you fail, ten years of calamity will follow, and their hopes will be lost to the winds." So no pressure there, then.
It promises to feature Deconstructeam's trademark "ethical conundrums and heartfelt conversations", which were definitely a highlight of The Red Strings Club, and it'll be out some time in the second quarter of the year. There's a Steam page where you can record your own wish, by which I mean you can add it to your wishlist without having to shoot a fireball at anything.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
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