Call of Duty's new DMZ extraction mode is a 'full-featured game within Modern Warfare 4'
Complete with quests, story missions, and a home base you build up over time.
"We actually made a proper DMZ this time," said Modern Warfare 4 multiplayer creative director Geoff Smith to a room of press in May.
Last month I visited Infinity Ward to play Modern Warfare 4, the first Call of Duty in four years made by the studio that started it all. I had a fun time with what could be the best Call of Duty multiplayer this decade, but what I really wanted to try was DMZ, the new extraction mode that Infinity Ward talked up a lot throughout the day.
This is the studio's second try at extraction. The first DMZ, a mode within Modern Warfare 2 (2022), was an accessible but shallow take on the Escape From Tarkov-style extraction loop. It received updates throughout 2023 before getting placed on a shelf with innumerable other Call of Duty experiments. Now DMZ is back, and Infinity Ward ain't calling this one a beta.
DMZ quick facts:
- The map: Haijin, a war-torn nuclear exclusion zone on the border of North and South Korea with several towns and settlements
- You play as an off-the-books CIA asset, self-funded and tasked with finding valuable military technology
- Persistent gear: Loot extracted from Haijin can be sold or used for upgrades and crafting
- FOB: A hub that players upgrade over time with work stations and benches
- Story missions: DMZ will have story missions that take place during live matches
- Dynamic operations & Free roam: The other two ways to play DMZ. These sounded like repeatable missions with randomized steps that you can either commit to before a match or pick up during free roam.
- Loadouts: Gunsmith designs can be carried over from Multiplayer, but attachments have be purchased
"We've learned a lot about what resonates with players and what we were lacking in our beta. All of that knowledge and those action items became this foundation for us as we're shaping this new vision of DMZ from the ground up," Smith said.
"DMZ offers a rich standbox with escalating AI threats, dangerous bosses, environmental puzzles, raid-like operations, and narrative-driven story missions. It's really more than just a third mode. It's a full-featured game inside Modern Warfare."







To that end, DMZ has its own progression systems and inventories that don't touch 6v6 multiplayer. Operators that function purely as skins within 6v6 have distinct inventories in DMZ. Your Gunsmith setups do carry over, but you have to buy the necessary attachments to actually build them.
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Another interesting tidbit from the presentation: DMZ will have a bounty system that takes your reputation into account. Killing a lot of players over time will eventually place a bounty on your head that other players within your match can take on. Global leaderboards will memorialize the top 50 killers and top 50 bounty hunters each week.
It sounds pretty substantial for what will likely be the third option on Modern Warfare 4's main menu. I didn't get to play DMZ, sadly, so jury's out on if it can find a place within my diet of Arc Raiders and Marathon.
DMZ will launch as part of Modern Warfare 4 on October 23. It will not be free-to-play.
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Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.
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