Arkane founder was saddened by the closure of Arkane Austin, but says immersive sims aren't going anywhere: The studio is gone, but 'the people survive'

Prey
(Image credit: Bethesda Softworks)

The closure of Arkane Austin earlier this year came as a very unhappy surprise, felt keenly by fans of the immersive sim genre. But in a new interview with PC Gamer, Arkane founder Raphael Colantonio, who left the company in 2017, said that while the shutdown is sad, it also represents an opportunity for a renewal of the genre.

"It's sad, of course," Colantonio said. "They still had a lot of friends there, and I wanted to see our game going forever, for obvious reasons. But the company is [gone], but not the people. The people survive."

Colantonio cited Looking Glass Studios, who he described as "the originator of the immersive sim," which released groundbreaking games including Ultima Underworld (as Blue Sky Productions), System Shock, and Thief before closing its doors in 2000. Looking Glass helped inspire the foundation of Arkane, and some of its employees eventually joined the studio. 

Black Isle Studios is another one: Its closure in 2003 was another sad loss, but "it's still going," he said, "because then you had Brian Fargo make his own company, you had Troika, you had Obsidian ... We still remember Black Isle as a great company in that genre, but then we still have their games."

He also noted that Arkane is still around in Lyon, and that people like himself, Harvey Smith, and Ricardo Bare are still on the scene too. Colantonio founded WolfEye Studios in 2019, and returned to the immersive sim genre with Weird West, a smaller-scale 2022 production that was very good.

"We're doing more with WolfEye," Colantonio said. "I'm sure they're going to do their own stuff as well. And so the spirit of the immersive sim, I think sometimes that's what you need—sometimes you need a renewal, you need a new impulse. And I think that's going to spawn more little immersive sim companies. So while [the Arkane Austin closure] is a sad event, I don't think it necessarily means that immersive sims are going to go away."

That's not to say Colantonio thinks the shutdown of Arkane Austin is a good thing. He wasn't surprised by Microsoft's 2021 acquisition of Bethesda, Arkane's parent company, but in hindsight he's not sure it was a good thing. 

"I guess it was a good move for many people," he said. "That's the rule, though. When you sell to one of those huge, huge behemoths, you usually make a lot of money. So there were a lot of people that made a lot of money. And then at this point, you hand them the keys. And they might—you know, it's part of the deal."

WolfEye Studios is working on a brand new "first-person action RPG" that sounds very much like a return to Arkane's roots. It doesn't have a title yet, but Colantonio recently described it structurally as something of a mix of Fallout: New Vegas, Dishonored, and Prey. I'm already reaching for my wallet.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

With contributions from
Read more
A retro-futuristic robot does his rounds in WolfEye Studio's next game, a cannon of some sort grafted to his arm.
Raf Colantonio can’t stop making first-person immersive sims: 'Weird West was a sidestep'
Clockwork guards in Dishonored 2
Former Arkane designer says Dishonored 2 cost more to make than Skyrim, and while it didn't meet Bethesda's sales expectations, the series' reputation still 'saved the studio'
Ken Levine never expected Take-Two to shutter Irrational after Bioshock Infinite: 'The decision was made at a corporate level'
Dapper thief with facial scars and leather armor holding large Faberge egg
'I've spent my entire career trying to recreate the feeling I had when I played D&D for the first time,' says immersive sim godfather Warren Spector, with new game Thick as Thieves going multiplayer because 'you don't play D&D alone'
Hi-Fi Rush screenshot of Chai and 808
Hi-Fi Rush devs brim with optimism after their near-closure experience, say they're building a place 'where people feel like the work is their baby, not just some task to be done'
Minute of Islands
Just 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'
Latest in Games
Marvel Rivals characters - Hulk with his hands out as if he's grabbing the camera.
Marvel Rivals' growing roster of heroes scares me, but the game's director seems sure that all is under control: 'Everything is progressing smoothly'
Key art of the videogame Lunacid, showing a pale, long haired knight in purple armor contemplating a purple, flaming sword surrounded by the different phases of the moon.
One of my favorite indie RPGs is getting a follow-up made with FromSoftware's 25-year-old Super Mario Maker for first person dungeon crawlers
Kingdom Come: Deliverance 2 image - Henry riding a pink and blue striped horse while holding a fish
Kingdom Come: Deliverance 2 now has Steam Workshop support, and of course one of the first mods lets you adjust the 'jiggle physics'
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
Gallica and the protagonist from Metaphor: ReFantazio.
The best deals in the 2025 Steam Spring Sale
Erenshor - A player and two simulated MMO party members stand on a plateau in front of a yellow landscape
This RuneScape-looking 'simulated MMORPG' has all the nostalgia without the drama because all the other 'players' are NPCs
Latest in News
Super Mario World
Super Nintendo consoles appear to be running ever-so-slightly faster as they age and speedrunning detectives are hot on the case
A photo of an Intel Core Ultra 9 285K processor surrounded by DDR5 memory sticks from Corsair, Kingston, and Lexar
Fresh leak suggests Intel's on-again-off-again Arrow Lake CPU refresh is back on the menu (boys)
A Colorful RTX 5080 and its box
Three lucky folks in India can win the dubious honour of buying an RTX 5080 GPU at Nvidia MSRP
The Facebook 'Like' emoji logo is seen in this photo illustration on 22 August, 2023 in Warsaw, Poland. (Photo by Jaap Arriens/NurPhoto via Getty Images)
Get ready to argue with your weird Uncle on Facebook again. Meta is rolling out its new fact checking solution to it's 190 million users in the United States
Gabe Newell in a Valve promotional video, on a yacht.
Go ahead and complain the discounts aren't as steep as they used to be, but Steam just had its biggest year ever for seasonal sales
Valve Steam Deck OLED handheld PC
'The future of hardware at Valve is bright': Valve celebrates the success of Steam Deck and Steam OS