Thank Goodness You're Here is one of the most charming games I have ever played, but I can't really explain why

Thank Goodness You're Here protagonist being held up by townsfolk
(Image credit: Coal Supper)

It was hard to know what to expect going into adventure platformer Thank Goodness You're Here. Branded as a 'comedy slapformer,' I don't think anyone would know what they're about to be presented with. However, having spent five hours trying to figure it out, I've come to the conclusion that Thank Goodness You're Here is one of the best games I've ever played, even though it's quite hard to explain why. 

At the start, you're introduced to the character you play as—a silent travelling salesman—in the middle of a heated conversation with his boss. In a desperate bid for more sales, you're shipped off to a town called Barnsworth (a play on South Yorkshire town Barnsely) and instructed to meet with the mayor. But in true British fashion, he's running late, so you have to find another way to occupy your time while you wait. 

You could just sit in the waiting room, but what's more fun than hitting the town and seeing if you can make some friends? Fortunately, Barnsworth is more than prepared to welcome you with open arms, and fill your time with a set of odd jobs. To say the very least, Barnsworth is brimming with absolute characters. If you think of every single stereotype you possibly could about the British, I guarantee they have been crammed into the inhabitants of Barnsworth. Even if you've never been to the UK, you know these guys.

You've got everything from the town gossip to the local drunk, or the miserable teenagers quick to complain about local business being closed. Walking around and hearing what each and every one of them has to say is half the fun. You don't have a huge list of jobs to complete, but the humour packed into the dialogue kept me entertained for far longer than the story. Comedy that is so quintessentially British, while also being a complete mockery of the culture, is what makes Thank Goodness You're Here so unforgettably hilarious. To make it even better, everyone is fully voice acted which helps bring the characters to life

Because of this, the entire experience feels more like a sketch show than it does a video game. Animated cutscenes that play while you're completing  fetch quests and favours feel like they could be stitched together to create their own TV show. Lines of dialogue, such as the repeated joke of how a characters wife could "learn a thing or two," had me cackling in my chair while trying to solve puzzles or fetch items for NPCs. Every outcome for completing jobs is so ridiculous that you never feel like you're headed in the right direction. But somehow everyone is always satisfied with your efforts. 

With that said, Thank Goodness You're Here is a lot of back and forth. Even though the game is in no way challenging, since you're forced to travel in the right direction, you can't easily access areas you've already been to. This leads to a lot of repetition: You're re-visiting the same route several times to complete a single job, like getting some chips from the chippy or visiting the shop. Usually I would find that incredibly boring. 

Having to retrace my steps for each job instead of being able to get everything done at once would usually put me off a game. But each time you have to revisit an area there's something new to see. New character interactions await, which was enough encouragement for me to never complain about how much I had to walk around. If that isn't a prime example of good game design, then I don't know what is. 

But despite all my efforts, I'm still finding it hard to put into words exactly what about it that has charmed me. It's a spirit, an aura, a vibe. I feel like I can't quite explain what makes it so good outside of recommending every single person to play it. It won't be for everyone, I know that, but I guarantee it's a game you'll still think about long after you've rolled the credits. 

Kara Phillips
Evergreen Writer

Kara is an evergreen writer. Having spent four years as a games journalist guiding, reviewing, or generally waffling about the weird and wonderful, she’s more than happy to tell you all about which obscure indie games she’s managed to sink hours into this week. When she’s not raising a dodo army in Ark: Survival Evolved or taking huge losses in Tekken, you’ll find her helplessly trawling the internet for the next best birdwatching game because who wants to step outside and experience the real thing when you can so easily do it from the comfort of your living room. Right?

Read more
Thank Goodness You're Here review
Thank Goodness You're Here! review
Shiren the Wanderer art
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island review
Zoe showing off in front of Mio
Split Fiction review
A cartoonish man gestures with his arms wide open in front of a Tuna interactive display, while his two children have their backs turned to him.
Two Point Museum review
A grinning Henry and Capon ride proud-looking steeds.
Kingdom Come: Deliverance 2 review
The character takes a test in a school room.
Expelled! review
Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in Features
Several tight-wearing superheroes surge towards the camera in a heroic fashion in City of Heroes.
One year later, City of Heroes' officially recognized fan server has me praying it's the future of dead MMOs
Ragnarok Battle Offline
After punishing my graphics card with Monster Hunter Wilds, I've returned to the rock-solid frame rates of my old hunting grounds: Windows XP
Ghoul in sunglasses
I'm convinced being a ghoul in Fallout 76 is the best way to vibe in West Virginia, thanks to these powerful perk cards and my new true love: Radiation
Steel Hunters hands-on
Steel Hunters is like a more tactical Titanfall, but as an extraction shooter it's undermined by boring loot
A close-up photo of an Nvidia RTX 4070, with its heatsink removed, showing the AD104 GPU die and the surrounding Micron GDDR6X VRAM chips
With Nvidia Ace taking up 1 GB of VRAM in Inzoi, Team Green will need to up its memory game if AI NPCs take off in PC gaming
While Waiting
While Waiting is a game all about chugging through life's most mundane tasks with a heaping side order of whimsy