To make its fantasy extraction game, this studio of ex-Blizzard devs had to teach itself the art of third-person combat design: 'There's a science to how those are built'

A trio of characters battle an ogre in Legacy: Steel & Sorcery.
(Image credit: Notorious Studios)

Late last year, I played in a closed alpha playtest of Legacy: Steel & Sorcery, an upcoming extraction game pairing World of Warcraft-style high fantasy with third-person action combat. Over a couple of hours, I got an early taste of stringing together longbow headshots on skeletons, smashing wolves with maces, and panicked escapes as a priest tried to murder me for my backpack full of goblin ears. This week, Legacy enters early access, aiming to offer its own artisanal blend of RPG extraction.

Ahead of Legacy's early access launch, I spoke last month with Chris Kaleiki, Notorious Studios co-founder and former World of Warcraft class designer. In our interview, Kaleiki explained how Legacy grew out of an idea he had about redesigning World of Warcraft's class fantasy with more action and less action bars.

"I was trying a more action-based model—something which is a lot more popular today, but I'd based it on games I was playing at the time, like Dark Souls, Dark Souls 3," Kaleiki said.

Kaleiki's concept didn't gain much traction at Blizzard, but his departure from the company in 2020 left him free to revisit and flesh out the idea, founding Notorious alongside other former WoW devs to pursue the project. As the vision for Legacy crystallized, Kaleiki said, it was driven in part by the team's passion for MMO world PvP.

"World PvP puts the players into an open world exploration map, and they have objectives they want to do—usually crafting or killing creatures. And PvP can occur, but it's not scripted. It's not like the designers are saying, 'go kill this guy,'" Kaleiki said. "It creates all these player stories, and I always thought that was compelling."

With Legacy, Notorious hoped to give World PvP, something that had always been relegated to a side activity in WoW and other MMOs, the focus it deserves. As Notorious started melding action combat with an explorable PvP world, they were unintentionally forming a nascent RPG extraction game just as the extraction genre was emerging. For the team of former WoW designers, however, building a third-person action system from the ground up took some doing.

"There are so many idiosyncrasies, things to learn about building this kind of system. It's almost like building a fighting game—you have these anticipation frames, the active frames, the follow through frames at the end," Kaleiki said. "There's a science to how those are built. On an MMO, you don't really go by frames, right? That was a huge learning curve."

It was a big enough task that even some of Kaleiki's own studio members weren't convinced it could be pulled off. "When I started the studio, there were people who had worked at other triple-A like EA and Activision itself, who were like, 'We tried making that game internally. Don't do it,' because it's really hard to do," Kaleiki said. "And I feel like we achieved it."

In Kaleiki's words, "combat is king" in Legacy. Notorious, he says, places an overwhelming emphasis on making sure the warrior's axe abilities have a satisfying heft and the ranger's bows place arrows with precision. If the thrill I felt when chain-pulling an enemy rogue player out of midair and clobbering him to death was any indication, it seems like that work has paid off.

Legacy: Steel & Sorcery enters early access tomorrow on February 12.

News Writer

Lincoln has been writing about games for 11 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.

Read more
The Blood of Dawnwalker's antagonist vampire, Brencis, looking at the game's protagonist, Coen.
The Blood of Dawnwalker's creative director explains how the RPG's narrative sandbox works: 'the core of it is maximising players' freedom'
Fellowship playtest screenshot of a bearded fantasy character wearing a white and gold robe.
WoW players should try Fellowship's dungeon-only take on MMOs—it's like a fast and breezy version of WoW's party play
Wartorn
Wartorn is a top-down fantasy tactics game co-created by BioShock's lead designer, inspired by a forgotten Bungie title where you command dwarves to blow up zombies
Exoborne parachuting
In the middle of the LA fires, I played a new extraction shooter that challenged me to survive angry robots, other players, and planet-destroying climate change
Three cloaked videogame dudes with glowing gems in the middle of their chest, heading out to the rave
9 years after launching his own studio, former World of Warcraft lead designer Rob Pardo finally reveals what he's doing with it
Three hyper light breaker characters running toward camera viewed from below.
Hyper Light Breaker has great combat, impeccable vibes, and its ambitious randomized open worlds actually work⁠—the real test is if it goes the distance in early access
Latest in Action
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft backflips, says Assassin's Creed Shadows will support Steam Deck at launch, but I doubt I'll actually want to play it there
Two rising ronin facing each other
Rise of the Ronin is another crappy PC port, performance patch coming 'soon'
GTA 5 characters
GTA 5 publisher takes legal aim at account-selling site for allegedly raking in 'millions in revenue', while recruiting hackers to keep its cogs turning
Monster Hunter Wilds palico
One of the biggest victories of Monster Hunter Wilds' streamlining is I don't have to deal with those awful gimmick fights anymore
A young witch watering a smiling mushroom in a magic garden
Here's a roguelite dungeon crawler Steam reviewers call 'a botanical Diablo' and 'like Cult of the Lamb' except you manage a mystical garden
Chatacabra from Monster Hunter Wilds
The latest Monster Hunter Wilds event quest gives piles of Armor Spheres for hunting a Chatacabra, making this a very bad week to be a frog in the Forbidden Lands
Latest in News
spectre divide
Spectre Divide and its studio are shutting down after just six months: 'The industry is in a tough spot right now'
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft backflips, says Assassin's Creed Shadows will support Steam Deck at launch, but I doubt I'll actually want to play it there
Henry from KCD2 wearing nice outfits
'Diversify your fashion endgame' with this Kingdom Come: Deliverance 2 mod that gives Henry fly new gambesons, pourpoints, and caftans
Masked Counter-Terrorist in helmet in forefront with sunglasses and beret-wearing CT in background touching headset
There's hope yet for Classic Offensive after its Steam rejection: The team behind the Counter-Strike 1.6 revival mod is in touch with Valve about its 'concerns'
Recently appointed Intel CEO Lip-Bu Tan.
Here comes Intel's new CEO: a semiconductor veteran that won the same prestigious award as Jensen Huang and Lisa Su
BURBANK, CALIFORNIA - AUGUST 15: Protestors attend the SAG-AFTRA Video Game Strike Picket on August 15, 2024 in Burbank, California. (Photo by Lila Seeley/Getty Images)
8 months into their strike, videogame voice actors say the industry's latest proposal is 'filled with alarming loopholes that will leave our members vulnerable to AI abuse'