Stellar Blade launches on Steam in June

Stellar Blade x Goddess of Victory - Nikke DLC Trailer | PS5 and PC Games - YouTube Stellar Blade x Goddess of Victory - Nikke DLC Trailer | PS5 and PC Games - YouTube
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PlayStation 5 action hit Stellar Blade has been destined for PC since last year, but it's been a bit since we heard anything new about developer Shift Up's plans. That has now come to an end, as a new trailer during Sony's State of Play revealed two things: a crossover with the studio's previous game, Goddess of Victory: Nikke, and a release date (er, month): June 2025.

Stellar Blade now has a Steam page which says that it's "optimized for PC," but that's about it for details. No word on PC-specific features yet, but the game itself is already a known quantity. In a review at GamesRadar+, my colleague Austin Wood wrote that Stellar Blade "can be clunky, inelegant, and laugh-out-loud stupid, but firing on all cylinders, it delivers exhilarating combat and boss fights, endearing characters, and stunning environments."

He particularly zeroed in on overused enemies and a clunky dodge, and yes, there's also the design of main character Eve:

"Stellar Blade is infinitely better when it lets its characters act like normal people instead of prodding them to be outwardly sexy. Eve winds up trapped in a needless tug-of-war of the game's creation. One moment the camera treats her as an unserious sex object for players to gawk at, and in the next the story presents her as a serious character whose entire arc revolves around her own sense of agency. It's not a good or cohesive look when the game repeatedly presents lewd outfits—lingerie, bikinis, and bunny girl suits—like they're rewards to chase, using a soulless, dead-eyed version of Eve as the model."

That's certainly not going to change with the PC release, but perhaps we'll see Shift Up polish some of Stellar Blade's other weaknesses, like that ropey dodge. Either way, I'm gonna steer clear of the NexusMods page for this one.

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Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

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