Hey PC Gamer, where's your 007 First Light review?
Dr No code.
Astute observers of videogames will have noticed that today, May 26, is when reviews for IO Interactive's 007 First Light started to get published. Even more astute observers will have noticed that PC Gamer's review was not among them.
What's up with that, then?
Although I have been poised in full review position ever since our online editor, Fraser Brown, tapped me on the shoulder towards the end of last month and said (imagine the following delivered in a Scottish brogue) "Do you want to review 007 First Light?" we have as of yet not actually received the, ah, requisite code to do that.
The short and tall of which is that our review is going to be a tad delayed. But fear not, it will come, and it will come as quickly as possible while still giving yours truly enough time to actually play First Light properly and assemble some coherent thoughts about it. If you're desperate for a PC-Gamer-branded hipfire take, though, you can always check out my preview of 007 First Light from a hands-on event last April.
And, well, that's all there is to say about it, really. We do apologise for the delay—I don't think I've missed a review embargo in all my time at PCG, and I'm sad not to hit this one for you. But I promise that when I do hit publish, the resulting piece will be the most thoughtful, considered, deliberate and perspicacious 007 First Light review you ever read. It'll be twice as perspicacious as all those other guys' reviews. Mark it.
Right now, though, all I can do is review the 007 First Light that exists in my head: I thought it was a bold move to have James Bond denounce the long legacy of British imperialism and devote his life to armed struggle among third-world liberation movements, but I liked it. Maybe that goes differently if you fail the QTE to read the collected works of Amílcar Cabral. I'll have to reload a save and try it.
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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
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