Former Dragon Age creative director says 'I just desperately don't want to overhype anything' in his new studio's first game

Eternal Strands - a large metallic monster holds a hammer while a player climbs its face
(Image credit: Yellow Brick Games)

After over a decade in leadership on the Dragon Age series at BioWare and a brief stint at Ubisoft, Mike Laidlaw co-founded Yellow Brick Games in 2020, and has been quietly working on his first project for four years. Yellow Brick finally revealed Eternal Strands yesterday, but just a couple weeks ago during an interview at the Game Developers Conference, Laidlaw told me that he really does not want to overhype anything—not due to a lack of confidence in the studio's first game, but in anticipation of what it will create next.

"Most studios do not find magic immediately"

Mike Laidlaw, Yellow Brick Games CCO

At the time, Laidlaw didn't divulge any details about Eternal Strands, aside from the fact that, despite what you might assume from his long career at BioWare, it isn't an RPG. "With Yellow Brick, my personal goals have not been around redefining RPGs, or anything like that, in part because I wouldn't say what we're doing is an RPG in that very classic sense," he said. We now know that it's a third-person action game that combines Shadow of the Colossus-like climbable monsters with Tears of the Kingdom-style physics-manipulation magic—a pitch I admit I'm pretty compelled by.

(Image credit: Yellow Brick Games)

"I just desperately don't want to overhype anything," Laidlaw said. "I'm just going to be like: Look here, it's a videogame and I'm hoping you really enjoy it, because I made it, and a group of people made it with me, and we just hope you have fun."

Rather than describing Eternal Strands directly, Laidlaw was more open to talking about his leadership goals post-BioWare: learning to better communicate his vision, empowering his team, and giving them the space and confidence to challenge the way games are made. He spoke a lot about the power of trust, and how teams that have cultivated trust in one another and stuck together have doubled down on their successes.

"I think that BG3 is a result of Divinity: Original Sin 1 and 2 and all the other Divinities before those … and recognizing that most studios do not find magic immediately." Larian Studios definitely did not find magic immediately, it's true. Despite now being known for the success of its Original Sin series and Baldur's Gate 3, Divinity: Original Sin nearly killed the studio. I suspect that brush with death isn't the part Laidlaw is eager to recreate, but the consistency in team and vision is.

"I find myself very excited because I do see teams that have managed to stick together really digging in and elevating what they were already starting to work on," he said. 

Laidlaw spoke highly not just of Larian, but teams like Supergiant Games (Bastion, Hades) that he believes have retained their identity, focus, and continued to push themselves artistically in each new project.

"The biggest thing for me is that at the end of the day all the people working on it would like to continue working together. That would be my favorite kind of success, because what it means is that we're in a position to say: Cool, what have we learned now that we all really know one another? Whatta we got?"

Granted, it's the prerogative of a creative director to be charmingly humble while the marketing team sitting nearby undertakes the task of generating hype. Whether Laidlaw is personally hollering to the hills about it or not, we'll likely hear plenty more about Eternal Strands between now and its launch in 2025.

Lauren Morton
Associate Editor

Lauren has been writing for PC Gamer since she went hunting for the cryptid Dark Souls fashion police in 2017. She accepted her role as Associate Editor in 2021, now serving as self-appointed chief cozy games and farmlife sim enjoyer. Her career originally began in game development and she remains fascinated by how games tick in the modding and speedrunning scenes. She likes long fantasy books, longer RPGs, can't stop playing co-op survival crafting games, and has spent a number of hours she refuses to count building houses in The Sims games for over 20 years.

Read more
Eternal Strands screenshot
Eternal Strands, the physics-heavy RPG being headed by Dragon Age veteran Mike Laidlaw, will roll out a playable demo a week ahead of its full release
Baldur's Gate 3 Gale romance - Gale sacrificing himself
Despite the big Baldur's Gate 3 update in the works, Larian says its 'full attention' is now focused on its next game
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'
Mark Darrah
BioWare veteran says a big delay is better than lots of little ones, because sometimes you just gotta 'burn it down and take the other fork in the road'
Mass Effect 4 teaser image
Former BioWare vet says the studio is focused on a single game 'for the first time maybe ever' with Mass Effect 5—and whether that's good or bad is anyone's guess
The Blood of Dawnwalker's antagonist vampire, Brencis, looking at the game's protagonist, Coen.
The Blood of Dawnwalker's creative director explains how the RPG's narrative sandbox works: 'the core of it is maximising players' freedom'
Latest in Action
Monster Hunter Wilds' stockpile master studying a manifest
Monster Hunter Wilds' new gyro controls are a fantastic option for disabled and able-bodied players alike
Manhunt 2
I played the notoriously ratings-board-ravaged Manhunt 2 and was quite glad for the censorship actually
Commander Shepard in Mass Effect 3.
Mass Effect's Jennifer Hale, who played femshep, 'saw no line' before she recorded them for Bioware's flagship trilogy: 'It was all cold reading on the spot'
A hunter hefts a massive Mega Barrel Bomb in Monster Hunter Wilds.
Monster Hunter Wilds players can't stop blowing themselves to smithereens with its rollable barrel bombs
A hunter poses with a large hammer as their palico cheers nearby in Monster Hunter Wilds.
Monster Hunter Wilds weapon tier list
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft backflips, says Assassin's Creed Shadows will support Steam Deck at launch, but I doubt I'll actually want to play it there
Latest in News
Mechs fight on the outside of a spaceship
MechWarrior 5: Clans is getting DLC with playable Elementals and a fight on the outside of a spaceship
Aloy - Horizon
'I feel worried about this art form:' Unsurprisingly, the real Aloy from Horizon isn't a fan of AI Aloy
Crying laughing emoji with disturbing realistic elements for REPO
REPO's first update will add a new map and a 'duck bucket' so we can finally give that pesky quacker a time out
Man facing camera
The Day Before studio reportedly sues Russian website for calling infamous disaster-game a 'scam'
Will Poulter holding a CD ROM
'What are most games about? Killing': Black Mirror Season 7 includes a follow-up to 2018 interactive film Bandersnatch
Casper Van Dien in Starship Troopers
Sony, which is making a Helldivers 2 movie, is also making a new Starship Troopers movie, but it's not based on the Starship Troopers movie we already have