After 2 years of silence, Hell is Us makes a surprise reappearance at Sony's State of Play showcase

YouTube YouTube
Watch On

In April 2022, Deus Ex: Human Revolution art director Jonathan Jacques-Belletete unveiled his new project, a third-person descent into awfulness called Hell is Us, in development at Mordheim: City of the Damned studio Rogue Factor. It was supposed to be out sometime in 2023, and obviously that didn't happen—in fact, not much at all has happened on the public-facing front since then. But now it's back, with a 2025 release target and a debut gameplay trailer that appeared at today's State of Play showcase.

Hell is Us looks like Dark Souls filtered through Chernobylite, a bizarre mix of third-person ARPG and near-future post-war horror set in a game world suffering from two distinct problems: A civil war that's torn an unnamed country apart, and also—and probably worse—a mysterious "calamity" that's given rise to supernatural creatures that cannot be harmed by modern weapons.

So it is that you have a drone over your shoulder, a sword in your hands, and—this is where it gets really interesting—"no map, compass, no quest markers," according to the Steam listing. "Following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone."

"With Hell is Us, we decided to break away from conventional norms to offer something radically different," Belletete wrote in a new post on the PlayStation Blog. "Unlike many modern games that guide players with detailed maps, quest markers, quest journals, and constant assistance, we’ve chosen to eliminate these traditional aids altogether.

"Although this choice is bold, it aims to create a deeply immersive gameplay experience. You’ll need to explore every corner of our world, pay attention to even the smallest clues, and be creative in solving the investigation that lies ahead. We firmly believe that this approach enhances immersion, plunging you into an adventure where every discovery is the result of your own cognitive effort. We want to bring back the true, old school, joy of exploring and discovering."

That approach extends beyond the design of the world and into gameplay as well: Belletete said investigations in Hell is Us won't be solved with "obvious clues or mechanical reminders," but will instead require players to "explore and interact with the world proactively." The intent is engage and challenge players in ways that modern games sometimes fail to—Belletete said he's aiming for an experience "comparable to those that forged our love for video games, all the way back to the 1990s"—and it also "fits perfectly into the world we’ve created: a complex and unforgiving universe that explores deep themes such as civil war, human violence and brutality, human emotions, and family, all within a context blending reality and mysterious phenomena."

"It was essential that the gameplay reflects the maturity of the themes addressed," Belletete wrote. "That’s why we didn’t want players to simply follow a predefined path without understanding the reasons behind it or grasping the significance of the events. Instead, they’ll need to think critically and creatively to shape their own journey."

Those are some big ambitions, and it'll be a good while yet before we're able to see if Hell is Us lives up to them: It's not due to come out until sometime in 2025. 

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
Hell Is Us release date trailer still - close up of some dude with like 13 chins
The sci-fi adventure game from Deus Ex's art director now has Adam Jensen's voice actor, a September release date, and more techno-freak horror vibes than you can shake an augment at
Midair neon jetpack combat between a robot and an android lady
Metal Eden is a movement-shooter that looks like cyberpunk Doom Eternal
Moroi trailer still
Romanian folklore, David Lynch, and heavy metal come together in a dark fantasy hack-and-slash action game 'with an even darker sense of humor'
A man shooting a gun near a nice car
Former GTA producer's GTA-like shooter will come out before GTA 6
Doom: The Dark Ages trailer
Doom: The Dark Ages is out in just 4 months, with 'a grounded combat system with an emphasis on power over the acrobatics of Doom Eternal'
A stylized drawing of a horned demon with a skull for a face and glowing eyes peering over a forest cabin.
Bloober Team’s new horror label just unveiled an isometric survival horror game straight out of a comic book: ‘Avoid the Horned Man at all costs’
Latest in Action
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The First Berserker: Khazan review - Blade Phantom
How to claim The First Berserker: Khazan pre-order bonus and deluxe edition DLC
gta 6 trailer
Publishers 'don't want to be anywhere near' Grand Theft Auto 6 when it launches: 'It's proving to be very stressful'
An image of a Helldiver from Helldivers 2 shooting at a red dragon from Dungeons & Dragons.
'Ok, so dragon builds are a thing now': galaxy-brained Helldivers 2 player incinerates a bile titan with a hover pack and a flamethrower
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
Latest in News
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
The new Prime Asset featured in the upcoming update for the Outlast Trials.
The Outlast Trials puts its already paranoid players under surveillance for a time-limited story event