Galactic Civilizations 3 update improves AI and slashes load times
Majority of the new features come from fan suggestions.
Galactic Civilizations 3, the sprawling 4X space strategy game, is more than two years old but it's still getting regular updates. In the summer it got an expansion, Crusade, with a new campaign, and in September the UI and economy improvements from Crusade were integrated into the base game. A new update out this week improves the AI, slashes load times, and fixes a host of annoying crashes during the end game and multiplayer matches.
The AI changes are probably the most meaningful: computer-controlled opponents will now engage in what developer Stardock calls "procedural planet building". Essentially, the AI will look at the state of the galaxy and its empire and then prioritise what to build on its planets. If it's running low on food then it will focus on farm improvements, for example.
The Triumph of the Fans update, as the name suggests, also adds a lot of fan-requested features, such as making planetary improvements more destructible and adding the ability to toggle between turn number and date.
The developer has also changed the way the game manages data, which has sped up load times and eliminated conflicts with certain anti-virus programmes. It has also fixed crashes that were happening during both the endgame and multiplayer. Players were apparently getting desynced at turn 200 in multiplayer, which sounds like it would be infuriating, and that thankfully won't happen any more. Basically, if you were plagued by performance problems, now might be a good time to strap back in.
You can view the full change log here. Fans of the game: what else would you like to see tweaked?
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play.