John Romero's next project is Sigil, a successor to Ultimate Doom's fourth episode

Update: Our guesses yesterday were more or less spot-on. Sigil is a Doom megawad, due in February 2019, and it's been announced on today's 25th anniversary of Doom's original release. It's an 'unofficial spiritual successor' to Ultimate Doom's fourth episode, and features nine singleplayer levels and nine deathmatch stages.

You'll need the 1993 original to play it. Meanwhile, there's a ludicrous collector's edition from Limited Run Games to go alongside:

Here are some more screens:

Original story: Doom designer John Romero has finished work on his next game, and will fully reveal it tomorrow. He's teasing it with the slogan "Prepare for 5"—that could be a reference to the fact that Doom, combined with its updated version Ultimate Doom, was made up of four episodes.

We also know that Romero, one of the co-founders of id Software, is working on a new shooter and has been since 2014. He left id Software in the '90s, and the new shooter is being put together by his own company, Romero Games.

In an email sent to fans (view a screenshot of it here), Romero said that pre-orders would start tomorrow, and that the reveal would be related to recent teases from his Instagram page, which is full of images of the number five, like the one at the top of this post.

Whatever it is, we don't have long to wait—check back in tomorrow for more details. The reveal will mark the 25th anniversary of the iconic FPS's release.

Samuel Horti

Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play. 

Latest in Game Development
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Garry's Mod screen - G-Man riding a balloon-festooned cart with his hands held above his head while a Counter-Strike guy chases him
Rust dev is bored of paying Unity '$500k a year' to fix its engine and promises that his Garry's Mod successor won't hoodwink devs with fees
Latest in News
A masked man with an axe in the woods
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
A young witch watering a smiling mushroom in a magic garden
Here's a roguelite dungeon crawler Steam reviewers call 'a botanical Diablo' and 'like Cult of the Lamb' except you manage a mystical garden
Destiny 2 Rite of the Nine: The Emissary, massive, ominously standing at the edge of a water basin.
Oops! Bungie rolled out Destiny 2's Rite of the Nine event three weeks early, and new loot is already dropping
Chatacabra from Monster Hunter Wilds
The latest Monster Hunter Wilds event quest gives piles of Armor Spheres for hunting a Chatacabra, making this a very bad week to be a frog in the Forbidden Lands
No Rest for the Wicked Steam early access screenshots
No Rest for the Wicked developer Moon Studios is now 'fully independent' after acquiring the rights to the game from Take-Two
A hunter posing with an absurd Blangonga outfit in Monster Hunter Wilds.
Attention, fashion hunters: There's a Monster Hunter Wilds mod to disable all those obnoxious glowing buff effects that distract from your fits