FromSoftware made Elden Ring and Armored Core 6 with a staff of just 300 developers

Malenia vs. an Armored Core mech
(Image credit: FromSoftware)

Armored Core 6 is not a small side project for FromSoftware. That may have seemed obvious from the game's bombastic trailers, but without famed studio head Hidetaka Miyazaki serving as director and with that big Elden Ring DLC also in the works, it's less obvious exactly how FromSoftware splits its time and resources. During a recent interview with Armored Core 6's director and producer, I asked how big the studio is now and how the teams are broken down.

"We don't expect players to read through the whole staff list at the end of every game and compare who's who," joked producer Yasunori Ogura. "To give a broad image, we have just about 400 employees at FromSoftware, and about 300 of those are development staff. That pool of development staff is shifted around, moved between projects as needed, depending on the current situation with a project and the current period of development."

Ogura is a FromSoftware lifer—his earliest game credit on Mobygames is as a member of the publicity staff on Shadow Tower: Abyss in 2003, and he's since worked in PR and marketing on more than two dozen From games, all the way up through Elden Ring. Armored Core 6 is Ogura's first producing role, and he explained that the game has a large staff behind it—compared to past Armored Cores, at least.

"At peak times, you'd have up to 200, 230 developers working on Armored Core 6," he said. "This was similar to Elden Ring as well. At the peak period of that project, you'd have a similar number of staff working on it simultaneously. So staff is moved around fluidly as and when needed." 

For comparison's sake, Armored Core 5, released in 2012, had only about 80 internal dev staff. A decade later, 200ish devs seems like pretty realistic growth. What's more shocking is that a game of Elden Ring's scale was made with a team of the same size.

Ubisoft has recently said it has about 2,000 developers working on Assassin's Creed and plans to increase that number to 2,800—though that's across multiple games. Hell, even Baldur's Gate 3 developer Larian Studios has recently outgrown FromSoftware, passing 400 employees to realize its ambitions for the new RPG. FromSoftware's development team remains unusually small considering the games it produces.

With Armored Core 6 only a month away from release, it seems likely that the bulk of those developers who were on the team at its peak have now moved over to Elden Ring expansion Shadow of the Erdtree—or perhaps something new altogether.

TOPICS
Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

Read more
Avowed companions - Kai
Obsidian CEO reveals it's just half the size of many triple-A studios, even as it prepares to launch its 4th game in 5 years
Junya Ishizaki next to an image from Elden Ring: Nightreign
Elden Ring: Nightreign's director remembers the one big bit of advice he got from Hidetaka Miyazaki: 'Do it as you please'
A masked man with an axe in the woods
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
BioWare has reportedly lost at least half its staff, with fewer than 100 people left and the studio a ghost of its former self
Junya Ishizaki next to an image from Elden Ring: Nightreign
Elden Ring Nightreign director didn't want to 'encroach too much' on the lore fans hold sacred by including Dark Souls bosses, but admits 'I thought it'd be kind of fun'
Ten planks of wood from Dark Souls, responsible for my nightmares in Blighttown.
The co-creator of Dark Souls' most ambitious mod resurfaces to inform me that Blighttown, source of my nightmares, was cobbled together with '10 bits of wood'
Latest in Sim
A citizen of a city
A lot is going on for Cities: Skylines' 10th anniversary—from freebies to new creator packs—but there's still a big ol' elephant in the room
Staring eyes in a face covered in oil
Death Stranding 2's PS5 release date is in June, let's hope it doesn't take 8 months to hit PC this time
Cities: Skylines 2 screenshot - street level at night
Cities: Skylines 2's asset editor remains a distant dream: Colossal Order is still working on it but says it's 'proven more technically challenging than initially anticipated'
Town in Tales of Seikyu with two townsfolk sat on the stairs
Tales of Seikyu is just your regular farming simulator, apart from the fact I've got shapeshifting abilities and I'm engaged to a pretty persistent kappa
A spacecraft flying near the sun in Elite: Dangerous
Elite Dangerous just implemented an entire system colonisation mechanic, in case you really want to get off this planet
Birds in a garden in Birdfull
This cosy birdwatching idle game has me leaving behind my binoculars and enjoying the hobby from the comfort of my desktop
Latest in News
spectre divide
Spectre Divide and its studio are shutting down after just six months: 'The industry is in a tough spot right now'
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft backflips, says Assassin's Creed Shadows will support Steam Deck at launch, but I doubt I'll actually want to play it there
Henry from KCD2 wearing nice outfits
'Diversify your fashion endgame' with this Kingdom Come: Deliverance 2 mod that gives Henry fly new gambesons, pourpoints, and caftans
Masked Counter-Terrorist in helmet in forefront with sunglasses and beret-wearing CT in background touching headset
There's hope yet for Classic Offensive after its Steam rejection: The team behind the Counter-Strike 1.6 revival mod is in touch with Valve about its 'concerns'
Recently appointed Intel CEO Lip-Bu Tan.
Here comes Intel's new CEO: a semiconductor veteran that won the same prestigious award as Jensen Huang and Lisa Su
BURBANK, CALIFORNIA - AUGUST 15: Protestors attend the SAG-AFTRA Video Game Strike Picket on August 15, 2024 in Burbank, California. (Photo by Lila Seeley/Getty Images)
8 months into their strike, videogame voice actors say the industry's latest proposal is 'filled with alarming loopholes that will leave our members vulnerable to AI abuse'