Forza Horizon 3 update promises to fix stuttering and improve wheel support

Forza Horizon 3 is "one of the best racing games on PC," but it also suffers from performance issues that make a smooth 60 fps a struggle for some PCs. Those issues have hopefully been taken care of in a new update that addresses problems including "stuttering with high or unlocked framerates on certain hardware configurations." 

The full list of fixes, as detailed on forzamotorsport.net:

  • Fixed a performance issue on Windows 10 that caused stuttering with high or unlocked framerates on certain hardware configurations
  • Improved stability on Windows 10 Disable mouse move detection while driving
  • The Windows 10 video options screen will no longer ask users to save when no changes have been made
  • Additional options have been added to the Windows 10 Advanced Controller Menu. These include steering wheel sensitivity, invert force feedback, center spring scale, and damping scale
  • Fixed a problem where pre-order cars and the Halo Warthog were not appearing in the Windows 10 version of the game for some players

The update also makes improvements to wheel support, enables controller hot-swapping, ensures the Social and Rival tabs will properly unlock for players with Xbox Live Silver accounts, and makes "various content fixes for cars." Other known issues, related to "force feedback and wheel support, general stability, and more" will be addressed in future updates that are currently in the works.

Alongside the patch, Microsoft has also released a new DLC pack called the Smoking Tire Car Pack, which includes the 2016 Aston Martin Vulcan, Pagani Huayra, and Spania GTA Spano, the 2000 Lotus 340R, the 1975 Jeep CJ, and the pick of the litter, a 2010 Ford Crown Vic Interceptor. It's included with the Forza Horizon 3 Car Pass, which is available for $30 or as part of the FH3 Ultimate edition, or can be purchased individually for $7.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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