For Doom's 30th anniversary, the Johns Romero and Carmack reunited to celebrate the FPS that changed everything: 'I want to thank everybody in the Doom community for keeping this game alive'

John Romero and John Carmack: To Hell and Back livestream on December 10 (headshots)
(Image credit: John Romero (Twitter))

To celebrate the 30th anniversary of the launch of Doom, id Software co-founders John Carmack and John Romero reunited to talk about the legendary FPS. The discussion was moderated by David Craddock (The FPS Documentary, Long Live Mortal Kombat), with interview questions from Craddock and the Twitch chat.

The conversation was understandably warm and celebratory, but I was also surprised at how critical the two were of their own work. Carmack alluded to "flashier" (and potentially technically riskier) graphical effects he wishes he had built into Doom's engine, and he noted that he thinks the more grounded, military sci-fi aesthetic of Episode One has aged better than the abstract hellscapes later in the game.

Romero, meanwhile, contrasted Doom with the id games before and after, arguing it represented a technical "sweet spot" before Quake and full 3D acceleration started to seriously complicate development and limit how many enemies they could fit on screen. The developer praised Doom's engine for allowing more complex maps than Wolfenstein though, ruefully remarking that "Making levels for Wolfenstein had to be the most boring level design job ever."

The two also fondly reminisced about the technical limitations of the time. Carmack remarked that, although he thought id could "just sell [Doom] in a brown paper bag" off its quality alone, he was glad they went the extra mile with its iconic box art and marketing. Both devs expressed an appreciation for '90s PC big box packaging and accompanying "feelies" like cloth maps, and I'm 100% with them on that.

As far as development stories, I was struck by Romero's recollection of getting multiplayer working for the first time shortly before Doom's release: "I went into my office—I was making E1M7 at the time—I'm looking out the window and I'm seeing two characters fighting, rockets are flying up at a high window and someone is plasma gunning the other guy.

And I'm like, this is going to be the coolest fucking game the planet has ever seen, I can't wait to play that."

"I've said before that I'm not a very sentimental person, that I don't spend a lot of time reminiscing about the good old days," Carmack confided as a means of farewell, "But they were really quite good. I'm very proud of the things that we built back then and that they have this legacy that's lasted to this day."

Romero echoed the sentiment, thanking Carmack for the years they spent working together, and also extending his appreciation to the players who keep coming back to Doom: "I want to thank everybody in the Doom community for keeping this game alive. And really, just thank you for playing our games everybody."

You can check out the conversation in its entirety on John Romero's Twitch channel, and it's also a perfect time to dive into Sigil 2, the sequel to Romero's 2019 Doom megawad and subject of PC Gamer's latest print cover story. While you can pay for a full-on classico big box with all those feelies we love, both Sigil megawads are free to download.

If that's not enough WAD action for you, the megawad Eviternity also just got a sequel campaign to celebrate Doom's 30th birthday, and you can peruse the list of this year's Cacowards for more quality creations.

Associate Editor

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.

Read more
The cover of the video game Doom
Nightdive's remaster of Doom + Doom 2 gets multiplayer mod support, spectator mode for co-op play, and stops you from losing your mind searching for red doors
Doomslayer pointing a large gun at a larger demon
'I like making Doom games': Doom: The Dark Ages won't be the end, says director Hugo Martin
Doom: The Dark Ages with original Doomguy's head Photoshopped on top
Doom: The Dark Ages' 'iron tank' gameplay takes things back to the very beginning: 'It feels more like classic Doom than any game we've made up to this point'
Doom: The Dark Ages screnshot
Doom: The Dark Ages has no multiplayer: 'Our campaigns are, to a great extent, what people come to the modern Doom games to play'
The Doomslayer in armor
Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories'
Amid Evil art
10 essential boomer shooters that every FPS fan should play
Latest in FPS
An evil-looking demon with red eyes and horns
You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's director
Official Doom Guy art superimposed over Vault 666 Fallout-themed background.
Fallout-themed Doom mod Vault 666 has multiple endings, an OP Dogmeat companion, and a Ron Perlman-impersonating narrator so good, I was worried it was AI-generated at first
The Doomslayer in armor
Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories'
Doom: The Dark Ages art
'I think only the shotguns are the same,' says Doom: The Dark Ages director, otherwise the guns are brand-new or significantly transformed
zoomed in concept art of the Agadon Hunter, a new enemy appearing in Doom: The Dark Ages.
Doom: The Dark Ages already sneakily revealed its 'new Marauder,' and the devs hope he'll be just as challenging, but a little less frustrating
Doom: The Dark Ages art
The sickest gun from Doom: The Dark Ages' trailer is called the 'Skullcrusher' and does such horrible things to demons, the game's lead dev boasts id has 'the best gore in the industry'
Latest in News
A catgirl with long white hair and ears
At least it's not NFTs this time: The new Wizardry RPG is a gacha game
Staring eyes in a face covered in oil
Death Stranding 2's PS5 release date is in June, let's hope it doesn't take eight months to hit PC this time
An evil-looking demon with red eyes and horns
You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's director
Official Doom Guy art superimposed over Vault 666 Fallout-themed background.
Fallout-themed Doom mod Vault 666 has multiple endings, an OP Dogmeat companion, and a Ron Perlman-impersonating narrator so good, I was worried it was AI-generated at first
The Doomslayer in armor
Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories'
Path of Exile 2 showing the Warbringer ascendancy class bludgeoning his way through a pack of hyenas
Path of Exile 2 speedrunner dominates official race with the game's 'worst' class