Floating Point is a free game by Gunpoint creator Tom Francis, out now on Steam

Gunpoint creator and PC Gamer alumnus Tom Francis has made a new game. It's called Floating Point, and its about using wire to swing across randomly generated floating platforms. Tom is a man that likes grappling hooks, and so it seems that, with this game, he's finally making up for a major Gunpoint bug that caused it to not have any of them. The game will release, for free, on Steam later today RIGHT NOW!

"The only objective is to collect points," writes Tom, "and the only thing that increases your points is swinging swiftly, smoothly and elegantly without hitting anything. As you pick up momentum, you start to glow, the bars you're collecting rise up, the music kicks in, and your trajectory burns a bright red line in the air, drawing huge, beautiful mathematical curves of your arcing flight."

Floating Point was originally designed for the latest Ludum Dare, and its "Beneath The Surface" theme, but drifted away from its weekend deadline. Tom's also working on Heat Signature , a game about randomly generated spaceships.

We still hear from Tom occasionally. That's because, before he left, he rewired our light system so that, whenever we turn one on, it plays an audio file that says "so long, jerks". It's getting a bit disheartening, to be honest, but the electricians can't work out how he did it.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Latest in Games
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
kingdom come deliverance 2 thunderstone quest
Kingdom Come: Deliverance 2's masterful quest design can be summed up by one wonderfully weird search for a magic stone
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Blue Protocol players dancing minutes before the game closes forever
What will we do at the end of the world? If MMOs are any indication: mostly what we already do, plus a lot of dancing
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again