Blizzard's new MOBA-aRTS-lane-pusher-thing is still in closed beta and has some kinks to work out, but I've been enjoying my time with it so far. I've noticed a lot of people have the misconception that the game's simpler presentation and gameplay means it must lack in strategy, which simply isn't true. Watch the video above to see what I think are some of the biggest differences between Heroes and some of the other games in its genre, and why I think removing items and farming doesn't necessarily mean Blizzard has removed depth.
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Valve is changing the way it updates Deadlock 'to help improve our development process', so you can say goodbye to the regular biweekly posts
League of Legends' new season trailer is basically an epilogue to Arcane with 6 new Fortiche champion redesigns in it—so if it's not a preview of the upcoming Noxus show, I'll eat my hat