First Tribes: Ascend art released, more images still held hostage
A concerning trend: more developers are holding images of their games hostage in exchange for social network attention. In the elaborate fiction that takes place in my mind, this just happened:
Josh: "...We now go live from the PC Gamer studio to Evan, who's on the scene outside the Museum of Jetpack Science to cover this harrowing incident. Evan?"
Evan: [pause for satellite delay] "Josh, the wave of image file terrorism continues with Hi-Rez Studios, who I've been told by authorities is holding innocent JPEGs for Tribes: Ascend at gunpoint just inside these doors. The images are said to be bound together in .rar file and unable to export themselves from the museum. We do have a list of demands from the developer...'We will drag one piece of concept art into the Recycle Bin each hour until our demands are met: 2,500 Facebook 'Likes.'"
Yeah, you should probably just come look at the pictures.
Save more vulnerable concept art from oblivion by publicly declaring that you like Tribes: Ascend on Facebook , alienating an estimated dozen family members and former girlfriends.
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Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.