Firefall preview

Firefall preview

Minerals can be pretty much anywhere, so you're not bound to mine in certain points. To find them you need a 'scan hammer'. It's exactly what it sounds like: a hammer you thump the ground with. It sends out a shockwave that rolls over the ground, reading the mineral content and telling you where to aim your Thumper. Thumpers are mining drones that make noise, and noise brings enemies, everything from ground-burrowing Aranhas to giant mosquitoes and dinosaurs. They're portable flashpoints.

They also give you some measure of control over when you'll get into a big fight. Thumpers take time to suck up the sweet minerals, and fights clump around them as the aggroed animals try to rip them to pieces. You know there's going to be a pile-on, so Copacabana's public chat channel is full of people asking for groups to head out on a mineral scavenge.

My first attempt was a massive failure: I dropped a Thumper and set up a turret, but the number of enemies wiped me out in 20 seconds. Engi is not the best solo class. I swapped to Assault for a bit: his primary weapon is a nicely weighted plasma launcher, firing looping balls of energy with lots of splash damage. I didn't ask for help, instead I looked out over the land and spotted another Thumper group. I hopped over to them, joining the battle to keep their Thumper protected. They had chosen an elevated area that kept the monsters at bay: from the top we stood together, two Assaults and an Engi powering away at the rancid mob. There's no enemy crowd control: the AI is barely functional, and the spawns seem to spit out random enemies. My favourite of these is the burning Aranhas – a scuttling bomb you can use to blast a hole in any assault if you time the shot just right.

Firefall preview

When the Thumper was full I asked for assistance with my own, and everyone stuck around to help. It's probably because the friends system isn't implemented that ad hoc battles were the mainstay of the combat I experienced. People just gather and head off to fight, or spot battles raging across the map and jetpack over to lend a hand. I've helped and been helped way more times than I've been part of an organised Thump.

The rest of the combat forms around The Chosen: a mysterious group of humanoid enemies that spawn in concentrated clumps. They're invaders, more organised than the monsters and tougher to fight. Their incursions spawn dynamic missions, battles for the territory they've arrived in. They pop up on the map and warnings are broadcast if you're near. Again, their AI is simpleminded, and that's currently Firefall's major flaw: the weapons are fun to use, a fight is likely to draw helpful attention, but your enemies have no sense of self-preservation, running to meet your bullets as if to save them the trouble of a long journey. If the Chosen are left unchecked, they'll push harder: one incursion can become a whole mess of patrols dotted around the map. If there is a fight worth getting organised for in Firefall, it's against them. They only have problems with other humans, too: they'll sometimes join the animal kingdom in Thumper assaults.

No matter what you fight, you'll earn Crystite to spend. There are a few upgrade routes: each Battleframe upgrades as you level, so my engi's route to level 5 started with the turret and standard-issue gear (a rifle), and then added a repair gun upgrade at level 2, battleframe upgrade level 3, repair station two-slot backpack upgrade at level 4, and a repair gun upgrade that added a module slot.

Firefall preview

Customisation comes with the backpack, so while a battleframe has standard configurations at each level, you can modify the backpack to augment it with such things as cooldown buffs, or jet boosts. Weapons are modified in the same way, slots opening up as you level, for example enabling the alternate fire on the Assault's main weapon to be swapped from shotgun-style blast to a tracking rocket. Items are purchased as Nanoprints (blueprints) from vendors and then plugged into a crafting machine. If you have all the right elements in your inventory, it'll build it for you. To stop people spamming items, it's a timed process. Some gear takes minutes to build.

Everything is crafted like this, although some items are also dropped as loot or found in supply crates. It gives you a reason to get out there and fight and thump. But I also found the world itself, and the freedom of movement, a good reason to explore. It's a world with a lot of jet-pack-friendly, multi-level terrain, and the view distance shows off tantalising peaks. At least 50% of my time has been spent wandering around the map, heading up and over things just because I can. There are hidden pools and waterfalls to discover, sunsets and star-flecked skies.

Firefall is more than just World of Warcraft with guns: the integration of action and adventure is tight, and well thought out. Beta struggles aside (missing clans, lack of friends system, broken AI) there's clearly a lot here that rails against traditional MMO practices, including free-to-play pricing. If Firefall sticks to its customised guns and never charges anyone for an advantage, it could be a landmark in MMO design

Latest in MMO
Concept art of WoW's upcoming player housing system, showing a warm homestead with a welcoming figure in shade.
WoW flexes its MMO player housing system in a new blog post, and it really might just beat FF14's dated furniture placement into the dirt
Orithopter shooting down another in Dune
Dune: Awakening confirms air-to-air combat in ornithopters
Defiance players
A dead MMO that launched with a now-cancelled TV show in 2013 is coming back 4 years after servers were shut down
Gallywix wears an uneasy smile as he's confronted by Xal'atath in WoW: The War Within.
World of Warcraft guild uses exploits to get world 'first' on the game's new raid, gets banned, puts its name backwards and does it again
A World of Warcraft dwarf and human character standing in front of the entrance to a delve dungeon
WoW's nerfed its poor Delve companion into a dwarf-shaped crater after his tank spec made them too easy, and people aren't happy
EVE Frontier promo image - Omo
EVE Online studio CCP Games hires former Iceland Central Bank economist for its crypto game, because nothing says 'fun' like 'removing currency controls and fostering emergent value systems'
Latest in Features
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
Gallica and the protagonist from Metaphor: ReFantazio.
The best deals in the 2025 Steam Spring Sale
Hands pushing poker chips on a table
Winning $2.6 billion in this poker videogame has completely ruined fake poker for me
Fragpunk characters with weapon drawn
The latest big game on Steam is Fragpunk, or as I like to call it, 'kitchen-sink Counter-Strike'
Screenshots from Half-Life 2 RTX, showing the various new effects delivered by full ray tracing and enhanced assets.
I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more
A hunter poses with a large hammer as their palico cheers nearby in Monster Hunter Wilds.
Monster Hunter Wilds weapon tier list