Oh hell yeah, Final Fantasy 16's combat director worked on Devil May Cry 5 and Dragon's Dogma

Final Fantasy 16 looks frenetic. The three minute trailer that debuted during Thursday's PlayStation State of Play event jumps from one busy action scene to the next, showing off glimpses of an action-RPG combat system and giant summons hurtling magic spells at each other. There are even moments that looks like they might be quicktime events—clearly choreographed battle cutscenes that nonetheless have health bars visible on the screen. 

That's not necessarily a red flag, but it would normally make me wonder if Final Fantasy 16's combat was emphasizing flash over substance. That worry went completely out the window when I saw the name of FF16's combat director, revealed on the PlayStation blog: Ryota Suzuki.

Ryota Suzuki may not be a name you recognize, but his Mobygames credits reveal a stellar action game pedigree, beginning as a play tester for Street Fighter Alpha 3 and most recently working as a designer on Devil May Cry 5. Final Fantasy 16's combat doesn't just resemble DMC5, then—it's headed up by someone who helped craft one of the finest action games of the decade.

Final Fantasy or Devil May Cry?

That's not Suzuki's only impressive credit. Before DMC5, he was the "gameplay player lead" on Dragon's Dogma, a cult favorite action-RPG, and he served as the overall game design lead for its expanded release, Dragon's Dogma: Dark Arisen. That's two extremely promising action credits to his name.

Suzuki was a 20-year Capcom employee, working as a "planner", aka designer, on a ton of fighting games, including Marvel vs. Capcom 2 and Capcom vs. SNK 2. His final Capcom credit looks to be contributing to Monster Hunter World: Iceborne, before leaving for Square Enix. I guess designing the battle system for a Final Fantasy game is too good an opportunity to pass up.

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

Read more
A man in a leather jacket with a crystal dragon on his shoulder
Lost Soul Aside, a spectacle fighter where your dragon pal turns into a hoverboard, is coming out in May
Hironobu Sakaguchi makes a hand gesture.
Final Fantasy creator says screw retirement, he's got one more game in the tank: 'Humans are greedy creatures, aren’t we?'
Yuji Horii, creator of Dragon Quest, smiles next to some characters from the series.
Dragon Quest 12 is still coming, says Yuji Horii, but they're determined to make a game 'worthy of the posthumous work' of the late Akira Toriyama and composer Koichi Sugiyama
The boss of Dawntrail's 4th raid, Wicked Thunder, holds an Electrope cube to the air and floods it with levin.
'It's simply impossible to make a difficulty level that's just right for all players': How Final Fantasy 14's lead battle designer has been playing a precarious balancing game for Dawntrail's dungeons and raids
Metaphor: ReFantazio character art
Metaphor: ReFantazio battle director says turn-based RPGs can still be just as popular as action RPGs: 'I personally believe turn-based games have a long future ahead of them'
Silent Hill f transmission trailer screenshots
'We've been keeping fans waiting for an awfully long time': We finally got to see more of Silent Hill f and boy, does it look great
Latest in Final Fantasy
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Koana, a main character in Final Fantasy 14: Dawntrail, stares thoughtfully at a book in his hands.
After a controversial coding slip-up fed stalkers info on their victim's alts, FF14 wipes the slate clean to try and fix its mistakes
A lolporrit squeals in excitement while being driven in a moon buggie in Final Fantasy 14: Dawntrail, patch 7.2.
Final Fantasy 14 patch 7.2's trailer has me finally hyped to get stuck back in—and to go to the moon and pilot some mechs, because why not
In a world of WoW Classics and Old School RuneScapes… could Final Fantasy 14 ever do the same?
Honey B Lovely
The state of Final Fantasy 14 in 2025: It's in a weird spot, huh?
Final Fantasy 16
Final Fantasy 16 is the latest game to be freed from the shackles of Denuvo, though its 7-year-old predecessor still remains in DRM jail
Latest in News
The NES themed 8BitDo Retro mechanical gaming keyboard on a blue background
I love the 8BitDo Retro C64 keyboard but I'd pick its cheaper NES-themed model near its lowest price ever during Amazon's Big Spring Sale
gta 6 trailer
Publishers 'don't want to be anywhere near' Grand Theft Auto 6 when it launches: 'It's proving to be very stressful'
Microsoft's iconic Bliss wallpaper
From pixels to pinot: The Windows XP 'Bliss' wallpaper hill was real and this is what it looks like now
A female Zoi making two hearts with her fingers.
Following 24 hours of Denuvo-based backlash, Inzoi is taking a surprising step and removing it entirely: 'We want to sincerely apologise for not aligning more closely with player expectations'
An image of a Helldiver from Helldivers 2 shooting at a red dragon from Dungeons & Dragons.
'Ok, so dragon builds are a thing now': galaxy-brained Helldivers 2 player incinerates a bile titan with a hover pack and a flamethrower
An ancient, angry stone mech from No Man's Sky's new Relics update
No Man’s Sky lets you unearth ancient, angry mechs in the astro-archaeology filled Relics update