Figment is free on Steam, but only until Figment 2 comes out
Figment 2 launches on March 9, and you can get the original for no cost until then.
The surreal action-adventure game Figment 2: Creed Valley is now set to launch on March 9, and until then, the original Figment—a "musical action-adventure set in the recesses of the human mind"—is free for keeps on Steam and GOG.
"If Dr. Seuss made a puzzle game, it would probably look like Figment," is how we described the game following its 2017 launch. While ostensibly an action-adventure game, it played more like an environmental puzzle game, each puzzle a short story unto itself. Figment: Creed Valley was announced in 2019 as "encore" DLC but somewhere along the line—late 2020, going by the news updates on Steam—it became Figment 2.
Like the first game, Figment 2: Creed Valley takes place within the very strange confines of the human mind, which is being overrun by Nightmares who have "shattered the Moral Compass." It once again falls to Dusty and his sidekick Piper to face down fears and "restore the light that once was." And unlike the original Figment, Piper isn't just an NPC companion this time around, but a fully-controllable character playable in local co-op.
A planned Figment 2 launch in February ran into a small delay, and now it's set to come out on March 9. Until then, you can snag the original Figment for free—just pop around to Steam (or GOG—sorry, missed that one the first time around), click the "add to account" button, and enjoy.
"Try the game out when you get the chance, let us know if you liked it!" developer Bedtime Digital Games said. "Or let it sit in your Steam backlog, quietly slipping away (which is also ok)."
If the free Figment isn't enough, you can also get a zero-cost taste of the new game courtesy of Figment 2: Creed Valley – Prologue, "a short introduction" in which players will face off against the fear of the dark "in rock 'n' roll showdowns."
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.