Far Cry 4 map editor lets you do weird things with bears
Far Cry 4's map editor is a pretty flexible tool. While competitive maps aren't currently supported, you've plenty of options when in comes to challenge map creation. Here's the thing: I'm not a map maker. I'm an idiot. And so, when faced with an infinite world of possibilities, I went straight for the bears.
For instance, what happens if you stack a bunch of bears on top of each other? You get a Bear Stack, obviously. The map editor's camera is a little awkward to use, hence why it's so lopsided. The smaller stack on the left was to test what would happen to a perfectly aligned column of bears. In other words, it's the control stack.
This, clearly, wasn't working. Could it be that there were too many bears? I decided to redistribute my bears more evenly. Bear Stack 2 was born.
Yes, it's still a bit lopsided, but would you look at that bear latticing effect before it all comes crashing down!
Unfortunately, the Bear Stack has little real-world application. What I needed was something more suited to the mountainous environment of the game. What I needed was the Bearvalanche.
To be honest, this didn't work. Largely, I think, because of my inexperience with the editor. The bears are rooted to their steep incline: unable to roll from their position unless killed. This is not the avalanche as I intended.
Is having a rolling cascade of bears pile on top of you really too much to ask? I hope not, because I'm determined to get this working.
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Update: Things have escalated...
Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.