Fallout 76 trailer shows off C.A.M.P. basebuilding
The video also showcases some new enemies and a big kaboom.
The Garden of Eden Creation Kit—the G.E.C.K.—is a device of singular importance in the Fallout universe. It's a portable terraforming technology that can transform blasted chunks of wasteland into viable, life-supporting land in very short spans of time. In Fallout 76, players will establish their post-war settlements with a similar, but still very different, device called the Construction and Assembly Mobile Platform—the C.A.M.P.
The Camp (which, like Stalker, is how we will be stylizing it) is more of an emergency quick-start device than the Geck, providing "shelter, supplies, and safety" rather than a wholly-changed environment. It will also enable players to set up trading outposts to exchange goods with other players—the ones who aren't inclined to just take what you've got by force, anyway. The settlements look more primitive than some of the big, sprawling bases that were built in Fallout 4, although whether that's by design—Fallout 76 is set nearly 200 years before Fallout 4, in a wilder wasteland—or simply because nobody's had time to do anything really crazy with it yet, isn't clear.
The quick clips of base-building seen in the trailer look very reminiscent of Fallout 4, which makes sense given that it's built on abandoned plans for multiplayer in that game. There's also a quick look at some of the new creatures that will appear in the game, like the Scorchbeast and the one that looks like a carved-from-rock version of Gossamer, and of course there's a nod to... what's that noise?
Fallout 76 is set to come out on November 14. Follow that link for the lowdown on everything we know about it so far.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.