Fallout 76 perk loadouts and a legendary system are coming in 2020

Fallout 76
(Image credit: Bethesda)

There are some significant changes coming to post-apocalyptic West Virginia, with the Fallout 76 Wastelanders update promising all sorts of things that will make it more like a Fallout RPG. In addition to the big update, however, the team's also working on some quality of life improvements and new features requested by players.

Bethesda recently gave a status update on the new stuff it's been working on beyond Wastelanders, most of which you'll see appearing next year. 

Perk loadouts are coming in early 2020, along with a public test server, hopefully leading to smoother updates in the future. The legendary system, initially planned for this year, has also been pushed back to 2020.

Multi-factor authentication and improvements to public events, specifically their cooldowns, are both slated for this year, with further changes to public events due out early next year.  

Bethesda's also "looking into" PC text chat, an omission that still seems wild in an online multiplayer romp. The option to rejoin a server when kicked or dropped might also appear in the future, but there's no timeline for it.

Wastelanders is where all the flashy stuff is happening, though. A new story quest, companions, branching dialogue, opposing factions—pretty much all the stuff you wish it had last year. We're still waiting on a release date, but it's expected out this year. 

Keep an eye out for more details on the quality of life improvements closer to their launch. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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