Extinction is a game about chopping the heads off of 150-foot-tall ogres
The giant-slaying action game is the new project from Killer Instinct dev Iron Galaxy.
Killer Instinct studio Iron Galaxy and publisher Maximum Games have released a new cinematic trailer showcasing their next project, a giant-slaying fantasy action game called Extinction. Playing as one of the world's last Sentinels, you must defend humanity's cities from rampaging, 150-tall ogres and the armies that trail in their wake. It doesn't look like much of a fair fight in the video, but on the upside you've got some smooth moves at your disposal, and a pretty nice sword, too.
Extinction will be built around skill-based combat featuring wall-runs and whip-launched vaults that enable "devastating air assaults," the studio said. "Master dynamic combat maneuvers to effectively traverse the giant beasts and expose their weak points, progressing along different skill trees to develop a path best suited to your playstyle." It will offer players a "deep story campaign" with dynamic side missions, while those who just want to kill huge monsters can leap into the wave-based Extinction Mode, or create and share their own custom, less-narrative-focused scenarios.
“As the protagonist tasked with a huge undertaking—both in fighting enormous ogres and saving humans from disaster—each player’s experience will be varied, as the landscapes and battle situations are never identical,” Maximum Games executive producer Derek Neal said.
There's nothing in the way of gameplay yet, but Iron Galaxy said it will be showing the game "behind closed doors" at E3 later this month, so hopefully we'll have a better idea of how it actually looks and plays relatively soon. Until then, we've got a few screens to look at below, and a website to check out at extinction.com. It's expected to be ready for release early next year.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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